It my current job lol. Not included is a bunch of red-lining, feedback, and documentation stuff

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was at Climax Studios in Portsmouth, helping to come up with the art style for the Assassin's Creed: Chronicles series! Good times! ☺️💕

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I was extremely lucky that consisted of drawing nothing but fantasy props and kaiju concepts for local indie studio !

I improved so so much more in those few months than I had at years of school/uni 💪
Here's some art from 3+ years ago!

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was at Metaboli in 2005, as a Community Manager (one of the first!). I had to build everything from scratch. I became a product manager in less than a year. Loved the job, loved the team, I still miss these people. Still work with today 🤘

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Oh! was a few and a bit years ago, animating precariously entering the vagina bush.

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Learned how to do orthographical drawings and UV texture work for a Yar's Revenge reboot back in 2010. The studio mgmt was absolutely AWFUL but I've met some lifelong friends and comrades in this first stop of my art career. All thanks to you 😊

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was an art job at a studio called Manley & Associates, in 1993. The first actual game I worked on there was LION, an animal simulation title. I built the African savanna background tileset art that palette-swapped to simulate night, drought, and other conditions.

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The project was named ‘Sumo Boy’ and was a similar premise to that of Zelda or Bastion. I was responsible for all character and world design, as well as 2D asset creation.

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was working on ’s ! It was 2016 & I had worked on tv shows, bumpers, & YouTube cartoons before, but after this experience I realized I like working on games the most :)

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was as a World Builder intern for the Mines of Moria expansion to Lord of the Rings Online almost 11 years ago!

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I was an artist on a flash game based on Sheepdog Trials! The player had to herd sheep into a pen in 3 different levels - the Welsh countryside, the streets of New York and the glaciers of Norway.

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Set to participate in my first D&D Campaign, courtesy of my DM, !

So, obviously I immediately drew my character the second my sheet was complete! Here we go, Oz!

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Deep Sea Valentine is finally complete! Making a game within 2 weeks was a fun challenge and I can't wait to participate in the next https://t.co/og8ohmB7L4

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I'VE DONE IT BOYS AND GIRLS, I FINALLY FINISHED SOMETHING FOR A GAME JAM EVEN IF IT'S A REALLY SHORT DEMO

https://t.co/y6ynW8QZKc

I'm giving myself until June of 2019 to finish the entire game. Working on this was fun.

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Background detail shots that I'm really digging

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Instead of code, I did some art for my game! Did I put the sprite sheet together correctly? lol. Keep Your Heart Blooming is about a girl protecting her heart/flower from dangers/enemies with her trusty slingshot!

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The BGs in this game are gonna be hella quick drawings, but I'm having fun so far

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Started working on an entry for where you play as a sweet heart named Heartha (Like Martha but with an "H" noise)! I'll post progress updates as I work on it further!

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