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LINEAR INTERPOLATION is one of the simplest—yet most powerful—mathematical tricks used in #gamedev. 📈
And is at the heart of most PROCEDURAL ANIMATIONS. 🦾
This tutorial covers everything you need to master it:
🔸 The Mathematics
🔸 The Unity/C# code
https://t.co/pI63oHoeLZ
Valeria have a bendy & flexible rig, & magic in the facial rig, it is designed to mimic the stop motion animation. Take a look at the pose library to get an idea of how facial rig works, and when switching between facial shapes use constant interpolation. https://t.co/83llohn7mm
Making these hitboxes is hell. The actual attack part of his anims are too fast to rely on hitbox interpolation so I have to jankily slap capsule boxes to cover the area where he would have swung. And it's exactly what Nintendo did too
Interpolation instead of children particles I think??
@jaguring1 Thanks for sharing! Yes, it's a larger variant of StyleGAN2. It can generate interpolation videos, too.
I've wanted to try #DAINapp for a long time (to create automatic interpolation) and a follower has reminded me. So ... this is the result with our General ! It's tempting, now I want to try all the sprites of the game XD
Valeria has a bendy & flexible rig, plus a magical facial rig , it is designed to mimic stop motion animation. Take a look at the pose library to get an idea of how the facial rig works, & when switching between facial shapes use constant interpolation. https://t.co/EYZEV7YtGc
Of course CR's version Duel Monsters is in the wrong damn frame rate (30fps). Despite these being from (I assume) the Jp DVDs. Now it has this weird interpolation going on
those videos people post of old animations where they use 60fps interpolation and there's at least a dozen or so people in the comments talking about how it's an objective improvement and the animation itself looks like this as a result
interpolation,
the line we drew in the array
looking for the faces
looking for the shapes
in the silence
Society if Sass and Javascript used the same syntax for expression interpolation
Valeria have a bendy & flexible rig, & magic in the facial rig, it is designed to mimic the stop motion animation. Take a look at the pose library to get an idea of how facial rig works, and when switching between facial shapes use constant interpolation. https://t.co/jgsh4vYriU
Taking layer swapping further: Resolution dependant interpolation between StyleGAN models lets you transplant My Little Pony eyes into anime faces. https://t.co/6iNX3Oxmqv
@sexykitsuny Adorable and nice. Keep it up.
Also I got in my head to do one of those horrible interpolation things for 'smooth' motion. You should get a nice laugh out of it I hope.
#SSBU_Marth
Here is Marth's FSmash with proper interpolation to show the actual range of the tipper.
Unsupervised Meta-Learning through Latent-Space Interpolation in Generative Models. https://t.co/IbIKIf7o69
The thumbnail to my last animation with broken mp4 interpolation /compression is a great little happy accident from today