LINEAR INTERPOLATION is one of the simplest—yet most powerful—mathematical tricks used in 📈

And is at the heart of most PROCEDURAL ANIMATIONS. 🦾

This tutorial covers everything you need to master it:

🔸 The Mathematics
🔸 The Unity/C# code

https://t.co/pI63oHoeLZ

43 164

Valeria have a bendy & flexible rig, & magic in the facial rig, it is designed to mimic the stop motion animation. Take a look at the pose library to get an idea of how facial rig works, and when switching between facial shapes use constant interpolation. https://t.co/83llohn7mm

6 31

Making these hitboxes is hell. The actual attack part of his anims are too fast to rely on hitbox interpolation so I have to jankily slap capsule boxes to cover the area where he would have swung. And it's exactly what Nintendo did too

20 431

Interpolation instead of children particles I think??

0 11

Thanks for sharing! Yes, it's a larger variant of StyleGAN2. It can generate interpolation videos, too.

41 76

I've wanted to try for a long time (to create automatic interpolation) and a follower has reminded me. So ... this is the result with our General ! It's tempting, now I want to try all the sprites of the game XD

15 141

Valeria has a bendy & flexible rig, plus a magical facial rig , it is designed to mimic stop motion animation. Take a look at the pose library to get an idea of how the facial rig works, & when switching between facial shapes use constant interpolation. https://t.co/EYZEV7YtGc

17 103

Another thing you can do to sell the illusion, for your assets, is to add a "Stepped Interpolation F-Curve Modifier" to the animations. This will provide an extra bit of low fidelity.

11 96

Of course CR's version Duel Monsters is in the wrong damn frame rate (30fps). Despite these being from (I assume) the Jp DVDs. Now it has this weird interpolation going on

4 22

those videos people post of old animations where they use 60fps interpolation and there's at least a dozen or so people in the comments talking about how it's an objective improvement and the animation itself looks like this as a result

80 239

interpolation,
the line we drew in the array
looking for the faces
looking for the shapes
in the silence

384 1347

bonus: Interpolation video

4 28

Society if Sass and Javascript used the same syntax for expression interpolation

7 26

Oh and I did that cool motion interpolation thing as well uwu

86 533

Valeria have a bendy & flexible rig, & magic in the facial rig, it is designed to mimic the stop motion animation. Take a look at the pose library to get an idea of how facial rig works, and when switching between facial shapes use constant interpolation. https://t.co/jgsh4vYriU

12 68

Taking layer swapping further: Resolution dependant interpolation between StyleGAN models lets you transplant My Little Pony eyes into anime faces. https://t.co/6iNX3Oxmqv

0 11

Adorable and nice. Keep it up.

Also I got in my head to do one of those horrible interpolation things for 'smooth' motion. You should get a nice laugh out of it I hope.

1 14



Here is Marth's FSmash with proper interpolation to show the actual range of the tipper.

41 163

Unsupervised Meta-Learning through Latent-Space Interpolation in Generative Models. https://t.co/IbIKIf7o69

3 11

The thumbnail to my last animation with broken mp4 interpolation /compression is a great little happy accident from today

8 125