Project Warlock II shooter is heading into extensive playtesting soon, so we wrote about improvements to the enemies, levels, weapons, and more: https://t.co/1hkknuYltE

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[🎨NEW ART!] — With our last big playtest of the year coming THIS Thurs+Friday [📣SIGNUPS STILL OPEN!] — I asked our founders & devs for their thoughts on playtesting so early and often with real players.

We love our community and wouldn't be here without them: a thread! [1/x]

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Translation progress on Hina-chan's Big Trade is at about 70% or so, I'd say. There's still proofreading, editing, and playtesting to be done afterwards, but the translation is definitely the beefiest part of the process here, so I'd say things are going pretty smoothly.

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how am i supposed to explain that my barebones idol knowledge has been almost exclusively gained via playtesting 's IDOL and killing idols off

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I've been playtesting grappling rules in Bhakashal. My groups have discovered that grappling is an alternative to killing everything that opposes them. It's also something that makes "mobs" deadly, 0-level fighters are NBD until a group of them swarms you and drags you down...

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We're looking for Italian and German playtesters to play through Nobody Saves the World! You'll get paid for your time + a free copy of the game when it launches + your name in the credits. Email us at playtesting.com if you're interested (or know someone who is)!

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What we learned from Project Anomaly's playtesting with 3 people this evening:
1. Everyone gets surprised when they see an anomaly with the camera for the first time
2. Everyone likes the art style
3. Everyone wants to hug Hooh

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is on at the moment!

G.Round is a great way for devs to get feedback and playtesting while players can grab rewards in exchange.

👇 More info here 👇
https://t.co/NzLR6BgOCb

Looking forward to your feedback! 🤘

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the yugioh -> magic the gathering project is ready for common playtesting. please feel free to pop yourself in this discord server if you are interested, the sooner i can get enough people to help draft the better

https://t.co/WdX77rW0Np

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When you spend more time playtesting than writing code

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Been playtesting Brutality's new co-op boss fighting mode with the new characters and "AI" in case there isn't a player who wants to be the boss. Feels like an MMO dungeon fight with the new healers.

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Hey there!

No links....yet! (maybe soon?)

Meanwhile, enjoy this not-quite-finished version of Averjoy, one of the premade characters to be included in the Wyrmlings RPG quickstart guide 😊

The rules are almost ready for playtesting, but we've got some finishing touches left!

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Hey there!

No links....yet! (maybe soon?)

Meanwhile, enjoy this not-quite-finished version of Averjoy, one of the premade characters to be included in the Wyrmlings RPG quickstart guide 😊

The rules are almost ready for playtesting, but we've got some finishing touches left!

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Happy Earthlings! We have a 🔔big announcement🔔! We're looking for alphatesters interested in playtesting our game! Anyone with a VR headset looking to check out some aliens? 😏

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Plus, don't forget to subscribe to the mailing list to get important updates on Injuries & Vile Deeds playtesting and relaunch information, general releases from Lone Colossus Games, or even the odd update on the Wyrmlings RPG.

https://t.co/G67bmz0flI

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The Buthida custom race guide is now up for “sale” on the DMsGuild!

Please come take a look. It’s free, unbalanced, and in need of more playtesting!

Special thanks to and the other artists for the artwork!

https://t.co/O2QwIxeIWO

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Tonight is my first time on the player's side of playtesting 's GOZR RPG. I really enjoyed running it (it was pure imagination fuel for me - half the maps I released last month and this month were from my playtest), and I can't wait to play it now.

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FYI I did nothing lol just had a blast playtesting and then sent Toby a variety of poorly drawn trophies to commemorate some of my favorite bits

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