The plan went wrong. The map, unreadable. I broke a bottle of olive oil on the wooden floor. But the geometrical relation between a splash and the ice cubes saved my day.
(By )

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Finished badges babeyyy ❤️

I went a little bit experimental with these! Still trying to figure out how to do shading in a way that still makes them clear and readable

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For me these ambiguous blobs were super exciting. It presented a ton of interesting possibilities that I wanted to actively solve for. This was already similar to my normal workflow of throwing random shapes and trying to pull a readable image from those shapes.

2/?

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The French covers of MDZS are…. not great let’s say to be kind

The font is barely readable and the alternative cover (on the right) is blend as hell

Not that I had planned to buy them since I own them in English and still haven’t even read them (I much prefer TGCF and svsss)

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very submissive and breadable

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First of all, it is composition. Working with greyscale and focusing on contrast has really helped me to create more readable and attractive art.
Here a before/after on this point

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Okay, so visually, I still like the second one better. But I really want the text readable in its entirety, which you can't really do on the second. Or maybe you CAN read enough? Uhg. I feel like if Krita's text tool was easier to use, maybe I wouldn't be struggling with this?

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This is my "oh no i have an idea i gotta sketch it before my goldfish memory forgettss!" style and 90% of the time it's unreadable, but these were just. perfect. the emotion. These need no refinement.

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Some more background practice stuff. I set a timer for an hour and tried to get the character and lighting and everything to work. It’s much harder when I don’t just rely on backlighting a character, as I have to actually make things readable and not just shadows.

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She changed her hair

Literally unreadable

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Oooh never thought of this before, I think mine still readable 😄

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Let's do ✨values check✨ art share!
Show me your works but desaturated to grayscale.
Will they still be readable or start to blend?

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obviously it had to have a calligraphic feel. i also wanted it to have a slightly latin / medieval flavor without trying too hard. the other variable was that it had work both as display type (big banner names) + readable blocks of text.

i really like the flavor it has in lines:

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This wind affinity Dirvys is up for adoption for $100 USD. Design is readable enough that I didn't think a back view was necessary. However, if you want a back view, add $45 USD!

Also they are wrapped up in a towel on the right. LOL

DM to claim!

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I cannot overstate how much I WISH I could learn to model in this specific model quality/style and also do concept art in this early 2000s animeish art style, where use of bright color is abundant, and where gearset design is focused on making it bulky and readable!

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Some examples of borderless cards and one with a border
The character needs breathing room
It'll look like too much on the art but when made into a card, a lot of excess will be chopped off
Text needs to be big and readable with a non busy bg behind it

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Nothing like the feeling when you know you've improved!😤 This is a remastered version of my OC "CoCo" She's a character from my ART FORCE Comic Series!😉 Now readable on Tapas and Global Comix, Links in my bio!📚 Next to it is the very old and cringy version👀🤣

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