moonlight has 2 sad sprites. what are they planning for this poor woman.

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Went on the SM wiki to get references and saw they updated the Hatzgang sprites. They look so clean now lol.

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Personally I am a big fan of the chunky, divingsuit-like look of Samus in the original NES sprites.

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Dragon Master took a lot of "inspiration" from Street Fighter II as seen by overlaying these example sprites...

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[WiP] Alright. I've been studying Octopath Traveler's boss sprites. Finally had my first breakthrough.

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My commissions are open, although due to some factors that affect me, I have had to raise the price of some sprites.

If you are interested in any other type of sprite that you do not see here, do not hesitate to ask!

You would also help me by sharing this tweet!

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Credit to: >> << We haven't had a deep dungeon in FFXIV since Stormblood, I'm so excited for the new one! Thank you so much yomu for these classic FF sprites. 💖🥹

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Oh yea forgot to post this Zeleny improvement comparison. Back when i first started trying to draw bigger non monster sprites.

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I like making tiles and sprites.
Despite the art I posted so far, this is what I enjoy the most and will post most of from now on!

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Hello !!
I'm Lily, an illustrator focused on character design/ illustration. I am open for commissions and am always open for commercial work! (RPG portraits and visual novel sprites... dream job!)
🌐https://t.co/pum2qHHlrd
💌feyspeaker.com

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Having been a kid who grew up with Pokémon in the 90’s, Sugimori-san’s classic style is SO iconic to me. 💖 I did my best to replicate it with this tribute piece I did a year ago, with the Pokemon’s poses based off their Gold/Silver sprites. ☺️

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remastered it based on the v4 sprites. https://t.co/CNXRcs1UA0

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gen 1 pikmin sprites. yeah.

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tbh instead of missing pokemon battle sprites i just miss pixelated menu sprites. not that the clean sprites look worse but the pixel ones are special and nostalgic to me and felt like a beautiful nod to the roots of pokemon that gave menus a unique simple look/charm

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it's an honour to be working with on their remaster of the game "sonic genesis: the hidden zones"
here's progress of classic sonic's model for the game, based off of the original genesis sprites.

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ENG: Annihilape / Pokémon SI front battle sprites.

ESP: Annihilape / Sprite de batalla de Pokémon SI.

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3 days for idle sprites. I struggle to make decent concepts and end up with basic consistent stuff. But for full opponent sprites it's a week and a half practically

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