I don't know what I did to get this subsurface scattering, but I love it.

2 14

its the seeming lack of complex lighting, skin detail, and subsurface scattering that makes this one look like a pre-rendered character from the mid 2000s

in-game graphics finally caught up to the ffx intro /j

0 0

A HEAVYPAINT painting of a subsurface scattered statue of a women.

5 29

Aight
I start with a coloured sketch, then add tons of shadows. Then I light it up and add texture. As for backgrounds, I just photobash lol
The final stuff is a multiply and dodge gradient, some blur, and a border. I forgot the subsurface scattering though XD
Hope that helps👍

2 18

some cool details:
her subsurface scattering is magenta because thats what her blood/flesh color is

her little eyebag/eyeshadow things are scutes!!

0 6

color-picking from these palettes isnt really the best way to paint skin bc it looks dull, i'd suggest studying subsurface scattering and saturation in skin! lighting plays a big part of how skin looks, so you should always look at many real-life references!

17 301

After playing with subsurface scattering, bounce light, and atmosphere... I just couldn't help myself. The scene was simple enough to get away with doing the extra work and it really paid off. Even with all that, it was still easier to shade than my b/w comic, Eyes Forward!

0 13

New poiyomi 7.2 shading features

Pic1: Wrapped lighting mode that lets you get nice soft shading.
Pic2: Skin shading mode with subsurface tint to edge of shadow
Pic3: Skin shading with darker shadows to show the subsurface edge.

special thanks to for helping out.

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Leonardo's Pupil Marco d'Oggiono couldn't depict Hands,proven by his original"Salvator Mundi"LEFT with Marco's Selfportrait as Christ-The recent"Salvator Mundi"was his 2nd attempt Leonardo assisted its Hand,Sleeve,OrbMarco's Selfportrait exists on its now overpainted Subsurface🧑‍🎨

1 18

[Fabric Study - Sketch Commitment 025]
Today it's a painting but I say it still counts. ^^
I tried to replicate the subsurface scattering of the original photo from https://t.co/lg31r4D8SG~

0 8

Centipede still felt off - like if it was smashes over the art, not properly integrated in the environment. I had to make many light adjustment, and spend quite some time working on subsurface of legs + reflection of environment + contrast adjustment on roots. Now a bit better.

3 28

I almost finish my next artwork, and I'm like.... very proud of that subsurface scattering in her wing hahahahah, I can say that part is my favorite in the whole drawing lmao.

3 6

I don't like using the Subdivision Surface modifier for modeling but I do use it to check for those tiny black spots like below her bottom lip. Those are two vertices not meeting and are usually unseen unless using the SubSurface

1 6

andros: andros is aisha's planet. it is a semi-aquatic realm. it also known as the ocean kingdom because it is a panthalassic planet. this is simply a terrestrial planet that contains a substantial amount of water as hydrosphere at its surface or within a subsurface ocean.

2 64

just realized
is the green there
supposed to be subsurface scattering?

0 23

subsurface scattering is sooo amazing and sexy like look at this

2 22

The shader templates are getting subsurface scattering.
But this isn't the "Subsurface Scattering" that most other shaders use. This is a "proper" implementation of SSS.

I will also be adding transmission, which is more what we have seen before.

Heres a comparison.
Off vs On

4 33

Subsurface Scattering on Rutland, Amanda, Anaya and Nishimura.

12 79

Roland coming along nicely. More to do and dang am I pleased with first steps into subsurface scattering.

1 23