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707 - Klefki
Type: Steel/Fairy
These key collectors threaten any attackers by fiercely jingling their keys at them.
#Gen6
706 - Goodra
Type: Dragon
This very friendly Dragon-type Pokémon will hug its beloved Trainer, leaving that Trainer covered in sticky slime.
#Gen6
705 - Sliggoo
Type: Dragon
Its four horns are a high-performance radar system. It uses them to sense sounds and smells, rather than using ears or a nose.
#Gen6
704 - Goomy
Type: Dragon
The weakest Dragon-type Pokémon, it lives in damp, shady places, so its body doesn’t dry out.
#Gen6
703 - Carbink
Type: Rock/Fairy
It has slept underground for hundreds of millions of years since its birth. It’s occasionally found during the excavation of caves.
#Gen6
702 - Dedenne
Type: Electric/Fairy
It uses its tail to absorb electricity from power plants or from outlets in houses, and then it fires the electricity from its whiskers.
#Gen6
701 - Hawlucha
Type: Fighting/Flying
Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama.
#Gen6
699 - Aurorus
Type: Rock/Ice
The diamond-shaped crystals on its body expel air as cold as -240 degrees Fahrenheit, surrounding its enemies and encasing them in ice.
#Gen6
698 - Amaura
Type: Rock/Ice
This ancient Pokémon was restored from part of its body that had been frozen in ice for over 100 million years.
#Gen6
697 - Tyrantrum
Type: Rock/Dragon
Thanks to its gargantuan jaws, which could shred thick metal plates as if they were paper, it was invincible in the ancient world it once inhabited.
#Gen6
696 - Tyrunt
Type: Rock/Dragon
This Pokémon was restored from a fossil. If something happens that it doesn’t like, it throws a tantrum and runs wild.
#Gen6
695 - Heliolisk
Type: Electric/Normal
They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.
#Gen6
694 - Helioptile
Type: Electric/Normal
They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.
#Gen6
693 - Clawitzer
Type: Water
By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots.
#Gen6
692 - Clauncher
Type: Water
Through controlled explosions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock.
#Gen6
691 - Dragalge
Type: Poison/Water
Their poison is strong enough to eat through the hull of a tanker, and they spit it indiscriminately at anything that enters their territory.
#Gen6
690 - Skrelp
Type: Poison/Water
Camouflaged as rotten kelp, they spray liquid poison on prey that approaches unawares and then finish it off.
#Gen6
689 - Barbaracle
Type: Rock/Water
Barbaracle’s legs and hands have minds of their own, and they will move independently. But they usually follow the head’s orders.
#Gen6
688 - Binacle
Type: Rock/Water
They stretch and then contract, yanking their rocks along with them in bold hops. They eat seaweed that washes up on the shoreline.
#Gen6
687 - Malamar
Type: Dark/Psychic
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
#Gen6