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hey there, cutie eyes!! 💕 tonight @ 6PM CST i'll be streaming pokemon rom hacks!
me and The Girls are blocking your path... what do you do?
I don't care man I'm gonna start blocking people for being annoying
Every time I think about blockong someone for having off vibes I end up wishing I did later on
@Bucky_02 I tend to go right to blocking out the colours and shapes. This is the sketch.
#bouquet4 #azakyulookbook
I wanted to post previews but azami and kumon are blocking them again... 🧍💢
Release on 06/18 ! Please look forward to me and @riznny_a3 collab zine !!!
little bit artblocking , but i trying to recall how to draw
so
i`m free from exam and can draw every time YEAAAAH
@nfttehraan @meshkininft Hello friend 🖐
The collection was released using a smart contract. I want all owners, when buying my works, to be sure that they are 1/1 and protected from blocking and burning.
0.01 ETH
https://t.co/ZNyO7COE7F
@nftfreaks The collection was released using a smart contract. I want all owners, when buying my works, to be sure that they are 1/1 and protected from blocking and burning.
https://t.co/ZNyO7COE7F
I used a picture of me as a reference to draw my sona 😏basically did a lot of color blocking
@Saiyrus @squirrelygame20 @SugarxSloth I will be blocking you @squirrelygame20 but thank you for bringing up photos, Look at the difference in quality and skill between her traced and edited art and her real skill There is nothing wrong with her real skill. But what she's doing is wrong and I want no part of it.
This is a really cool feature. It's an evolution of the Street Fighter 3 games, which had separate animations for blocking mid and high attacks while standing.
left: Ryu blocking mid (mostly standing attacks)
right: Ryu blocking high (mostly jumping attacks)
I just hope that in Street Fighter 6, the blocking animations still remain very defensive (you're still taking chip damage from specials). They need to contrast against the parrying animations, which should feel much more active and deflective (no chip damage).
In past Street Fighter games every single character, when blocking, they feel like they're really tightening up. "Turtling" is a great term for it! By contrast, parrying feels loose and fluid. Now look at Jamie. His blocks look like parries!
I do have one concern about these custom low block animations though, and specifically how Jamie's is implemented. In past games, there was a VERY deliberate differentiation between blocking (left, very tight) and parrying (right, very loose).
This new approach allows low blocking characters to feel less tight. Jamie feels light on his feet even when blocking low. Very different from past Street Fighter games! (even Chun Li's unusual block from SF3 feels much tighter and more defensive than Jamie's)
Unlike Street Fighter 6, Street Fighter 3 only has a single low block animation. This played whether you were low blocking mid (standing attacks) or low (sweeping attacks). However SF3 and past SF games in general used low block poses that looked good for both situations.