画質 高画質

My NPR shader in Unity has a periodical achievment! Its not easy to learn modeling and drawing texture🥲. The orignial character named Clar from the game "Sequel Awake", I design a new suit for him😉

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~ Spikoe, the renowned Indonesian Layer-Cake from Surabaya ~
The firm-textured cake is a Dutch-Indonesian version of the European multi-layered spit cake.

Meant for PixelJoint weekly challenge but I was late to join it

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For his latest release, has experimented with new styles and techniques.

Using a heavy acrylic gel for his base, the heavily textured pieces are then finished in a high-gloss oil varnish to clearly show the intricately detailed aspects. https://t.co/CvibP5kGzk

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I Made a new drawing of my Fc Ayla ^^ wearing this cute dress (It's difficult for me doing texture on dresses that's why It looks weird on the drawing :c) I hope you Like It ^^

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I'll admit one of my favorite changes in SCU was they corrected the final boss's textures/materials to resemble the concept art and DS.

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Some progress pics.
I'm uh, still struggling a lot with texture. maybe something to study in the future? looking forward to going back to random sketches though.

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Working on redoing my model of Alice again. IDK if I'll ever finish her. I still want to change the hands and the back of the hair. Only the eyes have textures at the moment.

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finished the beefy Keith I started last night while clearly sleep-addled. Also new texture brushes! why not?

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Here are just some of my summer fabrics and hairs. I am making faces which are being posted later.

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Lines and hair are super fun to draw, but I'm in love with weird colours and textures. >_> https://t.co/gKZsJMlpB4

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i love how i do textures tbh i also love my stylization of plants i think the graphic/geometric style is rlly fun and interesting to play around with especially with textures in the mix too :>

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Can I get some honest feedback on the denims texture (1/2)

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