画質 高画質

New artist here. Project is Premint. Constant development. No team, just me and the voices in my head

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The change and development of Ray becoming a simp, through wormtwt selfie day

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Sylvain Lorgeou AKA Syllo is Head of Visual Development @ Framestore. Based in the woods somewhere in Canada he is a Pro Visual Development/Concept Artist and a Mattepainter in the movie industry since 2005.
https://t.co/v7nkozPMmE

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Say hello to Quentin - most people don’t. Mech pilot. Small. Undervalued and under appreciated. They’re part of the main crew in our mecha-comedy series in development, Clean Kill.

More info coming soon.

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Started working on the new characters to be added in the battles of MLH 2 (from the previous character polls) ^_^

https://t.co/uvkRbne1Qg

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Aghhhh character development TvT

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More Babylon visual development for Marvel's :) hanging gardens and such.

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WINNIE's fighting spirit is burning. Come on, she must be able to complete the character strategy!
Follow me, follow the comic "Master And Seven Lovers"and watch more exciting plot developments.

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Reworked my art from last year “Perches in the Soul”. I had to make him look a bit matured and I stil don't know what name I'll give to him but I just wanna say that it's nice to see the development of my art style. 🍂

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My ships can be summarized as my OC vibin', until Ash came along and now he's canonically strong and accurate enough to catch cows falling from the sky

Love that forced character development 👏✨

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Been cranking out lots of concept art for the Webtoon my wife and I are working on~ <3

I have about 20 characters done and still 10+ to go

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Hi Dami! Thanks for the share, glad you're feeling better 💕

I'm Beck. I do digital art and indie game development

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Bueno no nos pongamos melosos (?
(hice el abrazo de cell jsjs)

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Some practice pixel art using references. I think I might go with taller, simplistic style for my platformer game. Still experimenting with 2D.

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