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#NobodyArtistsClub
Hello, I am tiny artist guy. And this, is my artwork. They take 15 frames most for background to shadow pleasure, and are produced whenever the heck I want them to be. Some people make better art than me, maybe. Maybe, I yet to see someone who can draw me ocs.
I made a little gif of two frames of my guilty ship, Junko and Naegi from danganronpa (does it even have a ship name?), Imsorryiloveit #junkoenoshima #naegimakoto #danganronpa #fanart #danganronpafanart #gif
Hello #NobodyArtistClub, I’m Karma and I just love flowy lines and circular frames and halos and the like. It’s what I do best I guess :’ )))
I accidentally made it only 3 frames long slkngdfhdhk its...been a while since I did something like this haha
Ah, I noticed that these tags are circulating a lot so here I am, haha. Anyway, hello!! I'm Kari and lately, I like illustrating with bright colors, bold lines, and frames.
( ´ ▽ ` ) it's nice to meet you!
#under10kgang #IAMSomebodyArtistClub #smallartistsclub #kariavalonart
Keyframes for Booker's "Return to Sender" Animation
hello! i’m ceni and i’m an animation student hoping to post more animation in the future hdks
last pic is a highlight of the best frames i’ve drawn for anijam
#NobodyArtistClub #under10kgang
here's some of the work i did for #GMTK2020! in our original plan, we had multiple minigames, each in a different room — these are backgrounds/frames.
the central assets were designed by @EntirelyBees and i was in charge of painting the surrounding environment
#NobodyArtistClub
Sup, im wycha! I like imitating heavy paint strokes, frames, fiddling with colors and mood. I drift with my own flow, when it comes to subjects, speed, and much more, but surely loves dark themes and melancholy.
If Rayman happens, in some way, not even today, I'll animate this....in like...2 frames.
#Rayman #platformers #Ubisoft
This is how I feel when ever I make good smear frames in animation
I took some time today analyzing Jetsons: The Movie's animation to see how they did smear frames.
Now I wish I hadn't.