day 4, schedule was a bit packed today so I wasn't able to get to the the shading part of this duder, I'll crack on with that tomorrow. As to what it is, its a Chassis mount for mechs, a wearable frame to grant increased speed and firepower in EVA operations.

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Testing the camo combinations function on the site

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day3, another mech for the battlegroup, this one being a much beefier pyro to lead the way for its assault comrades to breach enemy ships.

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Just polished off another mech, once again for the red guard battlegroup. This one is an assault loaded into a tawa class carrier for anti-fighter and boarding duties.

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day 2, and the various uniforms of the Red Guard Combat commune for are done. Officers and a crewman subaltern on the top, bridge crew, deckie and security in the bottom.

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REO!
Final concepts for my current player character

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Its I've never heard of a prompt and I'm not gonna start any time soon, I'm just gonna try and get some stuff out every day. For now, its a pair of subalterns from the Red Guard Combat Commune a battlegroup focusing on mechs and subline ships.

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continues with the team breaking into a company, stealing mails, setting off alarms, and then setting off all the alarms. All of them. Then they visit a farm, and then get promptly LIT ON FIREEEEEE

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Update 10.1.2020 is live!
https://t.co/ewrZEb06Wb
Lotta trucks in this one.

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Small cluster of paintings of my fellow pilots, practicing with some new brushes!

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commission for 's character Geiger, and their modified Nelson chassis, Cherno. Custom tuned to emulate the Sherman's skillset, it's a hardy midrange fighter.

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End’s already written... or we’ve just begun

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Sorry for the absence folks, happened to fall ill. Today I've got another mech: an Everest drone co-ordinator with an enormous GMS cyclone pulse cannon to swat down anything before it gets close.

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Emperor Progress pt II - crap, forgot to put the Bolt Nexus back for all the head renders >:[

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Emperor Progress

(Who says a bow has to look like a BOW, we're talking EXMAT here, could be anything)

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kicks off a second campaign! A group of deniable Union assets have descended onto Kuru 3B to solve what could be a potentially problematic revelation...

your tiles :D

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