almost ^^ extract the saliency > dithering (Floyd Steinberg) > reaction diffusion > component labelling & vectorisation.

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Two tiles from an old russian collab about hexes.

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My custom PS tools for dither shading on screenprints. If I'm doing this right they will speed my process like crazy

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There's going to be a lot of fine dithering w soft blue transparent inks on this beauty, can't wait to hit the press

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Beyond Oasis is neat, there's a lot less dithering going on. Pure colour with compressed areas of texturing

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Tried some dithering. Maybe i went a little overbaord with it but it came out well.

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Selfimposed limitations: 12 bit cols, 8 cols, 2 cols per 4x8 pxls, no single pxls, no aa, no dither.

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Trying a new dither matrix. Blue noise instead of Bayer. Devlog: http://t.co/3RAS9ri9xR

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BG, Dither or not you're coming with me. In Dropbox! And I deal with you later this weekend, !!

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And I think I'm done! The shading was remarkably quick considering I usually dither with such things

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