lovable scrinko scrunchos for and

These would of been done sooner but I'm what they call [[Inconsistent Workflow]]

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Finally off from Uni so took today as a chance to learn some high to low poly workflow stuff for environmental assets. Sculpted together a nice pillar and did some normals baking and I think it came out well.

For reference, right asset has 523k faces and left one has only 5.2k!

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...something possessed me to draw sea otters. I spent the last few days studying these living pool noodles. Here are some of the results~ I'm working on a timelapse video too if you'd like to see my chaotic workflow 👻

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Modeling baroque, art deco and other kinds of ornaments can be difficult, but there are some tricks that speed up the workflow.

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Welp we did it! It was a long ass stream but we made the full model all together haha. Thanks everyone who hung out and I hope it was helpful for anyone looking to create lowpoly characters :) Vod is up too.

https://t.co/SA4cwQF0Ci

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Hello, it's my first day using the twitter. I am glad to share my workflows here✨😉👍🏻

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Practice. Trying to find a style and workflow I can truly be happy with. ✧◝(⁰▿⁰)◜✧

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Little pieces I made to test out a new coloring workflow

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Howdy, amazing people! Time to get back to some more workflow studying on the character bust. Which, I have been working on for a little bit now. So come on by and check it out!

Art from Dishonored 2

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13 days... Maybe it's unlucky, but we've got less than two weeks to go now! Here are some very early screenshots of when we were figuring out the town layout/modeling for We were eventually able to figure out a workflow to export from blender, which was a relief!

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I do a lot of work digitally,and traditionally and I think that having better tools will enable me to better my workflow, but also create even more awesome artwork for the world to see. But also, having a display tablet would make posting my webcomic on time a lot easier 😅🥲

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prototyping stuff for 2021

trying to figure out what kinda art style/workflow/etc we'll run with, checking out iso and top-down

this is for a mystery dungeon-esque game about a monk and their disciple!

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Really digging the newer capabilities in - its definitely on the slow side for workflow & working at scale but super fun to work with -> 1st iteration

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Some alts are already done, but the whole page should be finished by tomorrow. I should really improve my workflow/deadlines 😣

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I'm pretty happy with how fast I got these done, I think it was a good practice in a faster workflow than I normally have!

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Hey everyone!

Time to get back to sculpting and workflow study on the project that started at the beginning of the week. So come on by and check out more progress on this guy tonight! https://t.co/XX8RBTb1gs

Dishonored 2 Concept

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Next piece with coming together a bit more.🧑‍🚀

Vector work done in , export to SVG, import to scale the extruded shapes, duplicate with a cloner.

Not done yet but love this workflow. 🥰

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I've tried to roll my own icons sometimes. Trouble is I could never find a decent workflow.. Grab the WinUAE window, hack it about in PhotoShop, bring it back in thru ADPro, then over to Iconian, where the colours get lost and have to be remapped. 🤔 Literally takes a weekend. 😋

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Here's a quick portrait of an old D&D character of mine, Carris :3 I've been making a lot of little pieces like this for myself to test out different workflows, and this is the best one I've found so far.

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