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1位(RT1498/Fav5400):https://t.co/ElZHwoER4W (ebihurya332)
2位(RT930/Fav3014):https://t.co/SsL7tiwh1N (odawarahakone)
3位(RT687/Fav2307):https://t.co/c8vfLFX8vx (cannon_spike)
4位(RT239/Fav790):https://t.co/UvCLrokB8a (aki0107_inica)
goin through old art: “wayneradiotv has released a new t-shirt that will feature a portrait of Spike with the words “Orangutans are my friends” written across the back. Get it here!”
601 - Klinklang
Type: Steel
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
#Gen5
1位(RT1012/Fav3695):https://t.co/ElZHwoER4W (ebihurya332)
2位(RT791/Fav2550):https://t.co/SsL7tiwh1N (odawarahakone)
3位(RT420/Fav1380):https://t.co/c8vfLFX8vx (cannon_spike)
4位(RT231/Fav749):https://t.co/UvCLrokB8a (aki0107_inica)
Spike Spiegel from Cowboy bebop. There are only two panels left, now we go for panel five!! 🙌
#rukiakuchiki #ichigoKurosaki #chopper #SpikeSpiegel #SixFanarts
Butcher bird kinda based db!!!
censored all the scary parts ^_^ lmk if I should spoil the spikes aswell!
598 - Ferrothorn
Type: Grass/Steel
It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
#Gen5
☆Couch Con/TONIGHT/6pm PST☆
Did you miss out on getting a full size Buffy or Spike before it retired? Now's your chance. They are BOTH Available TONIGHT! And you get a live look at the new Anya piece too. Join us for #CouchCon
597 - Ferroseed
Type: Grass/Steel
When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
#Gen5
@U7THGODDESS Red fur started to grow on her body while her hair spiked up and turned into a darker brown along with her eyes turning green. She continued to hold the beam struggle as well as she smirked still, having fun.
oh? you are here for #art? well here is some :)
Here is one of my more recent #monster designs :D
#monstergirl #creaturedesign #originalart #OC #porcupine #spikes #gold #white #black
Testing my new normals process for Spike's face shading. Very WIP. My new process involves baking the custom/edited normals to an object space map. This means no need for "controller" meshes, moving vertices doesn't break the shading, and you have extra control for fine-tuning.
Today, Brawl Stars released a skin for Spike that changes the design of the mask every time respawn.
This is a skin idea for Mortis I've made in the past.
His appearance changes when uses the super, and when he respawns, his appearance returns to normal.
https://t.co/dUaRfpRwne
Got a random urge earlier to draw ol spikey Anguirus, so here it is!
Giving into my desire to post stuff at any old hour of the day for that sweet serotonin spike 😎