画質 高画質

schrodinger's incoming. the catgirl is simultaneously blocking and mashing.

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The collection was released using a smart contract. I want all owners, when buying my works, to be sure that they are 1/1 and protected from blocking and burning.
https://t.co/ZNyO7COE7F

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I had to, WIP layout and colour blocking done

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I used a picture of me as a reference to draw my sona 😏basically did a lot of color blocking

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I will be blocking you but thank you for bringing up photos, Look at the difference in quality and skill between her traced and edited art and her real skill There is nothing wrong with her real skill. But what she's doing is wrong and I want no part of it.

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This is a really cool feature. It's an evolution of the Street Fighter 3 games, which had separate animations for blocking mid and high attacks while standing.

left: Ryu blocking mid (mostly standing attacks)
right: Ryu blocking high (mostly jumping attacks)

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I just hope that in Street Fighter 6, the blocking animations still remain very defensive (you're still taking chip damage from specials). They need to contrast against the parrying animations, which should feel much more active and deflective (no chip damage).

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In past Street Fighter games every single character, when blocking, they feel like they're really tightening up. "Turtling" is a great term for it! By contrast, parrying feels loose and fluid. Now look at Jamie. His blocks look like parries!

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I do have one concern about these custom low block animations though, and specifically how Jamie's is implemented. In past games, there was a VERY deliberate differentiation between blocking (left, very tight) and parrying (right, very loose).

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This new approach allows low blocking characters to feel less tight. Jamie feels light on his feet even when blocking low. Very different from past Street Fighter games! (even Chun Li's unusual block from SF3 feels much tighter and more defensive than Jamie's)

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Unlike Street Fighter 6, Street Fighter 3 only has a single low block animation. This played whether you were low blocking mid (standing attacks) or low (sweeping attacks). However SF3 and past SF games in general used low block poses that looked good for both situations.

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This is a really cool feature. It's an evolution of the Street Fighter 3 games, which had separate animations for blocking mid and high attacks while standing.

left: Ryu blocking mid (mostly jump attacks)
right: Ryu blocking high (mostly standing attacks) https://t.co/mRHjkTaVMV

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im still not over vflower's updated design (right image). this is not my vflower. WHERE IS HER TRANSMASC SWAG???

blocking anyone that uses the new design /j

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Levi Ackerman guarding Hanji from the water with his own body or blocking you from viewing Hanji’s sexy wet body in the past until now.

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Practicing 3D blocking of poses to help visualize complicated setups. The lighting engine in CSP is kind of meh, but that's to be expected.

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original edit before i saw the new official birthday art from tgcf manhua on wb 🥺

(there's no difference but it's blocking his poor face rofl)

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Blocking in this one for today’s livestream in hour and half awesome photo from https://t.co/EuiS2GZYyy

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I don’t have any good progress pics but lasso blocking is how I’ve been doing 99% of my paintings since my illness/injuries. It’s super speedy & you refine as you paint, it gives a good set to lock so you can paint more freely

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