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Retopo/Retopology = Redoing all those pesky lines so the high poly mesh doesn't make your computer light on fire.
Probably going to require alot of texture work to mesh well, but here's how my Gilgamesh looks with Arcade hair. I'll be making New York Gilgamesh as my next project, so this is needed to be perfected.
I think I'm pretty good at making #ttrpg fights interesting and exciting but we had this combat against higher-level, high-hp oozes and it was just such a slogfest.
I wonder if I'm losing my magic touch or if it's just that adventure I don't mesh well with x.x
#pathfinder2e
Learnt a little something about rigging today that I now feel silly about: whenever you’re putting, say a hat, onto an already rigged mesh, be sure to check said mesh after skin binding the hat. It might add some influence onto it that wasn’t there before 🙃
@Monstermash042 Just the base mesh done and some small details but so far so good.
More experiments with Inaki today - triangle mesh and playing with order vs chaos - gn all 🙂
this was mostly just to test materials again the body isn't even a mesh it's just a skin modifier on a stick figure
Everyone, The mesh has successfully been completed!
All UV's are ready to be packed, and ready for Substance Painter.
I had a lot of fun modelling this so far, let's see how even more fun the texturing will be!
#Titanfall2 #3dmodeling
Commissions are open after 255 years
Hit me up
I offer:
Game Ready Creature/ Character Mesh , optimized & textured completely (NO RIG)
#RobloxDev #Roblox
Hi there, V-Nix / EnzoReventon here, an artist from Indonesia who loves to mesh with stuff & hopefully be able to create art to inspire.
This year has been a resurgence for me doing art again, & I really love experimenting with stuff as always.
#InternationalArtistsDay
@its_ericchu Cool project, wish you fun presenting it at the workshop.
On a related note, my paper https://t.co/9gCmleKnzY explores a similar idea using human mesh template as generative 3d algorithm. It is more high resolution and smooth, but less abstract and general than your approach.
ITS OFFICIAL YALL!!
-the base model has been completed (sorry for the long wait)
- what are the changes
-(remade arms and legs)
-fixed the hands
added some details
bump guides
texture guides
Now its up to @LukaszBorges to model the endo!!
(Ignore the selected mesh)
Still have to mesh out the sleeves and some more jewelry pieces, but I'm having a -ton- of fun meshing this out.
So far, everything's done in 3DS, except the top.
Getting the earfluff right was so hard 😭 Am I doing it right @CryMeACupcake ? It uses that new feature you were hyping in chat, the offset hair basket thingy. I warped the mesh and offset it until it purely encapsulated one ear, then I rotated it and adjusted it some more.