so cuuute! i love a sleeveless jumpsuit with mesh panels!! this is mine +w+ ahahaa
you have good taste, wonderful design and color palette and artwork >w< i love him

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All the surface detail like the scales, bumps in the headphones etc is all physically modeled. Ussualy I'd do detail like that in substance but I am learning Zbrush.
Because of this the mesh is 30,000,000 polygons lmao retopologizing this week. Hoping to bring it down to 75k

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Color mapping studies I've been doing in recent days. Trying to work out how I can mesh values + colors without having a headache GHSIFUGHSDFIUIGH
I'm getting better, but the headaches persist

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Just to be clear, there's no color on the mesh itself. It's just a flat grey and all the color comes from the lights, so it's possible to do have stylistic brush strokes fit with any lighting. (Also, this is a quick test to prove the concept).

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Retopo/Retopology = Redoing all those pesky lines so the high poly mesh doesn't make your computer light on fire.

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Recently we started to experiment with a special controller which deforms the mesh of our characters to give them a 3d feel. As our characters are rigged in Spine 2d and the goal is to keep the overall game experience consistent with the 3d environment.

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Probably going to require alot of texture work to mesh well, but here's how my Gilgamesh looks with Arcade hair. I'll be making New York Gilgamesh as my next project, so this is needed to be perfected.

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💜Pastel Mesh💜

Part 2/4 done! This one was actually super easy to draw??? I had less problems drawing the holographic material than I thought I would.

Halfway through I wasn't sure where I want to take this, soooo yeah...

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huge highlight of last night's personal project/practice work is making a syringe but for something to be worn as earrings rather than being used as an actual syringe+ some other mesh work. hate how this isnt the first time ive worked on a sexy nurse costume LOL

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.. to upload the modded texture or a mesh and just go from there. I just spent the entire night making some fun little doodads for myself cuz I could. But now I'm gonna throw myself into the gulag that is peer review to even hope to have my own stuff given the OK.

Fuuuuu...

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I think I'm pretty good at making fights interesting and exciting but we had this combat against higher-level, high-hp oozes and it was just such a slogfest.

I wonder if I'm losing my magic touch or if it's just that adventure I don't mesh well with x.x

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Learnt a little something about rigging today that I now feel silly about: whenever you’re putting, say a hat, onto an already rigged mesh, be sure to check said mesh after skin binding the hat. It might add some influence onto it that wasn’t there before 🙃

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Just the base mesh done and some small details but so far so good.

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More experiments with Inaki today - triangle mesh and playing with order vs chaos - gn all 🙂

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this was mostly just to test materials again the body isn't even a mesh it's just a skin modifier on a stick figure

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Everyone, The mesh has successfully been completed!

All UV's are ready to be packed, and ready for Substance Painter.

I had a lot of fun modelling this so far, let's see how even more fun the texturing will be!

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Commissions are open after 255 years
Hit me up

I offer:
Game Ready Creature/ Character Mesh , optimized & textured completely (NO RIG)

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Hi there, V-Nix / EnzoReventon here, an artist from Indonesia who loves to mesh with stuff & hopefully be able to create art to inspire.

This year has been a resurgence for me doing art again, & I really love experimenting with stuff as always.

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Cool project, wish you fun presenting it at the workshop.

On a related note, my paper https://t.co/9gCmleKnzY explores a similar idea using human mesh template as generative 3d algorithm. It is more high resolution and smooth, but less abstract and general than your approach.

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ITS OFFICIAL YALL!!
-the base model has been completed (sorry for the long wait)
- what are the changes
-(remade arms and legs)
-fixed the hands
added some details
bump guides
texture guides

Now its up to to model the endo!!
(Ignore the selected mesh)

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