画質 高画質

& Dom have been putting in the hard work working on interiors, and the A&E team decided to bring in some artists to showcase our fantastic story. So, here is beautiful cover for Issue 4 of // So proud to see the project grow.

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Here is also Othala's house (me trying to sketch interiors yet again) and Elisif's parents - Hróþiwíhar and Berghildr. Sadly I had time only to sketch them :(

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Today I'm working on the interior of the camper van.

It will be an integral part of the game so I dedicated some time to it.

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Thank you for hosting this !

I'm an artist and designer from Germany. I draw female characters and portraits mostly. I also do graphic design stuff as well as interior and industrial design.

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Oscar anatomy diagram! Another team up w Louis Mitchell & Rob Zangrillo to make our own version of kaiju anatomy diagrams. Rob ADed, colored, & textured. While Louis did exteriors of Oscar and I did interiors.

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This in an interior design I made as an environment fanart of Studio Ghibli. This is the old lady's house, set in a quiet sunny afternoon.

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Thanks for the thread! I really like drawing people and backgrounds (especially interiors and urban settings)! For now I mainly do fanart for various fandoms.

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Tava aqui com a cabeça meio aérea e fiquei pintando sem pensar muito e cheguei nessa casinha que eu lembro de ter visto indo pro interior 🧡

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Suzy and Saron cuddling on the couch. Also I suck at interior design, or any design in general.

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So more work on the car started on the rear end and also made the wheels for the car, i more than likely will do an interior and a boot so i can use this car for as much learning as i can

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SWAT Truck🚓
(for an undisclosed project)

Really happy with how this one turned out
(see interior below!)

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The countdown begins! In 10 days Patriotika United 2 Kickstarter launches, 7PM PST! Featured Cheeky Holofoil cover(We've had one in every Patriotika Kickstarter so far) by returning interior Patriotika artist Ario Murti!

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actual applications might be more like this, with special edge tiles which are marked with a brighter palette, and dimmer interiors. (i'll probably use slopes extensively in caves, but i don't have support for those yet.)

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