Batgirl Vol 4 (March, 2013) Collision, Part Three: Ceremony by Gail Simone, Ed Benes & Daniel Sampere. See more at https://t.co/onIJR2gR11

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Hoi twitter, So I know it doesn't looks like there's a lot new stuff going on, but I actually completely changed how I handle collisions(now using raycasts). So I'm now able to handle slopes \o/ . Also my engine use shaders now, and stuff!

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Full body of the MC from
They're ready for adventures!

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I tucked in her head and it looks way better, and I can reasonably push her collision down into 16x16 so rolling can perform the functions crawling was initially supposed to, but in a way cooler manner.

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2 steps forward. 1 step backwards. Collision script is laggy... Betty is looking hot now with a 3d artist helping me out. Life of an indie dev.

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Liam Gallagher is currently onstage at the Collisioni Festival in Barolo, Italy.

📷 lucilla_coeur_de_pain_d_epices

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For CollisionWolf on artfight!

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New HD Artwork!

[Persistent Head-On Collision] Videl

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Here's demo 4 of

The highlights of this release are Gravityman, Elecman's stage, optimized AI, new collision system, and new select screens. Please see changelog.txt for more details.

Download link: https://t.co/OQZEl9GbPA

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Hi, this evening I converted the unused factory model from the old Toontown phase files, and slapped it's required textures onto there. Some of the textures are a tad buggy and the model doesn't have any collisions, but I've linked the download below.
https://t.co/kHQeFRdhVW

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"Tide Amplified". Katara finding out how powerful she is under the two moons of Azeroth. Illustration for my Avatar: The Last Airbender/WoW crossover fic, "Elemental Collision". Stock used from jojostock, goblinstock, stockofshutterbugmom, & wikimedia commons.

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"In The Sanctuary of Elune", Sokka meets Tyrande. Illustration for my Avatar: The Last Airbender/WoW crossover fic, "Elemental Collision".

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Hoi Twitter! I'm currently toying with the idea to blend pixel art and basic 3D models. This would make collisions simpler, more opportunities with shaders, a more distinctive look, more room for shaders, and jumping would be way easier. So, Yes/No?

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Released a small patch to bring the new map into the game.

v.1.6.3:
-added an ingame / ui map
-fixed collision issues with some meshes in the blue zone
-slightly lowered the amount of spawns in the fertile area

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I miss doing these.. Or any other collision tbf.
Not that I don't love getting my varsity's out but I lived doing different stuff...

Character (C)
Art by me

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Collision I did for an wrist I follow! She's a great artist and person! I suggest checking her out~ You won't be disappointed

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After Dead & Buried arena scale at OC5 on & Dr. Grortbort on I see how & are on a collision course for spatial superiority 🧐 It's fascinating to 👀 at their distinct approaches to:
-computer vision
-privacy/data
-devs/designers
-🌏 impact 👇

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I just spent like 30 mins messing with collision code before i figured out that this (left) needed to be that (right).

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Super small update but i felt like sharing it anyways ¯\_(ツ)_/¯
I'm starting to flesh out certain rooms and hallways to make them more detailed!
also, as i was recording this GIF i came across a collision bug, But i got it fixed though, so its all good.

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