BaseMesh Temple provides easy to access base meshes & some additional workflow tools for creating quick 3d concepts. It achieves this through the implemented base mesh asset gallery. You will be ready to sculpt your favorite character in a second.
https://t.co/RzpBA6031B

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I don't know if it totally qualifies as an adult cartoon (though it usually aired later in the evening here, when other shows of that nature were on), but, I was always particularly fond of Cybersix's art direction and how it meshed with the story.

2 24

Finished mesh as of now yet I would love to add additional small features. It's very satisfying to relax and create tiny details. Texturing for many of my assets is on the way. But thought to create the meshes first.

5 28

Remesherでポリゴン数も適宜調整、ZModelarでメリハリつけたい部分にCreaseや不要な頂点の削除、マージ、オリジナルの形状のシルエットに合わせて完成。

0 13

自分用の覚え書きメモとして紹介する。

もとになる形状を複製してからDecimation Masterで形状を保ちつつポリゴン数削減、ZRemesherで思いっきりローポリ化 続く。

1 30

Some seascapes of Three Cliffs Bay and Great Tor - all painted exclusively with a palette knife and
Available here - https://t.co/rQmxIb8ejH

7 13

life hack: spend you days drowning in anxiety because you haven't finished retopo so when you feel better you'll realize you're almost done with retopoing all the meshes

0 6

“Come to me, Jamie, that we might share a manly embrace.” 🌸🐶💞

-Cast Long Shadows by and

I really love Mr. Oscar Wilde, ok.

https://t.co/fIl5wdWcsI

https://t.co/9XXp3hcWwj

22 65

ZRemesherV3のDetectEdgesすごい きれい
ボタン一発で□28000でび先輩
動かす用途だと△10000でび先輩くらいがいいのかな

8 49

wip
ZBrush2019にアプデ
Zremesherの精度凄い上がっててほとんどシルエットが崩れなくなったのはでかい
フォルダはまぁ、今更って感じ…(使うけど

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リトポロジーはzbrushのzremesherだけでやってます。
髪の毛はあんまり整って無いですね。
お顔はまぁまぁいい感じです。今後に期待。
解説書では手動リトポも説明してくれているのもありますが、個人的に原型用途だったらやらなくてもいいと思ってます。

2 41

This is an example WHY its so cool to have basic blockout-meshes for animals or characters.
When we work as an artist we need to combine our ART with TIME. we all know TIME is MONEY. That's why we use materials, brushes, textures, meshes, plugins etc. to speed up the process.

4 32

Gee Kaede how come u get to have two Gilgameshes 🤔 ( via https://t.co/urW7J0LwVQ )

1 6

というわけで最近の作例「赤井メカ子」の手です。こっちはZBで素体を作ってZremesher+手動リダクションしているのでポリ割はたくさんですwでも、手と指のデザイン思想としては共通です

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Skull made last week versus skull Im working on this week, there is still a lot of work but Im learning a lot about bones, subtools, zremesher and dynamesh.

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