画質 高画質

ShinGoji: My underlings aren't that intelligent so it is quite lonely.

But at least there's no undeveloped lifeforms attempting to destroy me.

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MSK-008 Dijeh.

The Dijeh is a prototype ground-use mobile suit developed by Karaba (hence the 'K' in its model number).

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I finished the lycanrocs! The page ended up with SEVEN (7! (VII!)) of them! It's up on Patreon now https://t.co/ZQWfgwgu72

Here's a sneak peek! Me & my bud collabed on a Pokésona for him! His name is Aster and some of the rocky parts on his body developed into gems!

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TONIGHT: at 6-9pm - Other Transmissions screening & 1-night only immersive intervention by Joe Beedles. Developed through visual arts residency run by in partnership with and https://t.co/HSCe3Z2Yjz

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Annabelle Turner, my most developed OC in forever ✨

Maybe I'll randomly spit out her whole life story because like why not?

One with the filter and one without 👏

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Final Fantasy XIV television series incoming https://t.co/EkJiYxnztI (Being developed by Hivemind and Sony Pictures)

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My boy Neko Master, whom my user is named after, is near and dear to my heart for many of the same reasons as you - Over time I've been able to refine his design, and the more I've developed and experienced as a person, the more I've been able to pour that back into him <3

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ShapeShift Pro is a tool developed to make mesh deformation more dynamic and user-friendly. I noticed how tedious it can be deforming your objects using a Lattice, so I managed to make it work in Object mode by creating a Dynamic Lattice. https://t.co/ZJVgwuTEzm

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Love, Death & Robots🖤☠️🤖 An early version of Saulmaki Space Station docks from Beyond The Aquila Rift. I loved how the station developed after my input was over and I really dig how it changed from my concept in the final version of the short. The team at Unit Image is insane!

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Last upload for today is Dark Half for the Super Famicom. A underappreciated RPG gem developed by Westone and published by Enix. Has an English translation so you have no reason not to play it :) https://t.co/5RmGrQwyIX

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i've been exploring my art style more and more, and i'm proud of the way i've developed especially using color and composition!!!

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Hhhh yes! I just developed a new style of lining/painting and I’d love to! Creep me!!

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Spent some time on Heroes of the Storm making tools in 3DSMax. Below is a procedural "bounce" script that I originally developed to simulate fat on Cho'Gal. Turned out to be useful in other areas :)

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Being from South Wales, Caryl Roese was first introduced to Welsh Paintings per se by the Polish artist Josef Herman who she knew as a child in Ystradgynlais. Learn how the Roese Collection of Contemporary Welsh Paintings developed in her guest blog post - https://t.co/FY7m5zSDIG

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I have made a quick drawing of my version of rehydrated Ganon and his good boobs😝🍫. I have only done the bust for not having time, maybe in the future I will do one more developed and doing more sexy things😏. I hope you like it and have fun😘.

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19. In a way, yes. Except I made her a lot OLDER, than me. I was born in 1999, she was born in 1966. Since I wasn't able experience the 70s,80s,and 90s (mostly), but I wanted to.
22. Junko T. was one of the MOST developed OC ever, and that's why I LOVE her!

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Oooooold muse character that sort of developed into a lot of other things but here's Jae. She started as a technogeek and ended up being a bit of a magic user!

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2016. a very early illustration of my project's cast of characters. the project developed into a fic called Sonic Glitch Rift, which is now complete!

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Castlevania Chronicles case art and disc! Developed by for the Sharp X68000 home computer in 1993, and ported to the in 2001.

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