画質 高画質

Been a while. Let's cover another obscure game! Tonight, we're taking a look at Travel Junction (トラベル☆ジャンクション), a galge developed by veteran studio Cocktail Soft (that still operates to this day). It was originally released back on June 28, 1996 for the PC98.

31 114

This is the first design I made of Xerses, my kenku pc in a campaign. Back then I didn't developed his personality and I saw kenku as intimidating creatures so the first design was pretty dark, but after developing his backstory it changed a lot!

4 7

my new icon with
I think I developed carpal tunnel syndrome in the middle of making this. Also I started school recently, so my posts will slow down, which you've probably already noticed

0 5

Daily - Day 09-07-18
(2018) Father of Hybrid Rice
A tribute to agronomist , who developed the first to provide a robust food source in areas with a high risk of famine.
(#15,352)

1 4

"#MHOilPaints are the most luscious and buttery paints I have worked with. It joys straight from tube everytime. Michael is an artist himself and a master tinkerer of colours. He has developed an array of artist materials unrivalled in the industry" -

1 11

Look at this adorable couple with poorly drawn faces. Look at em! Oooooo I’m so happy with how this character has been developed, and I haven’t even started playing her yet :3

0 1

thinking about maybe giving ben blonde hair...idk. i want to step away from the whole pokemon thing that he originally started as since i've developed him as a separate chara...

0 0

A few shots from old film rolls I just had developed at Carmencita here in Valencia.

0 12

the "pink bike" developed into a realy silly au. i did more charakters.
i wonder if this policemen get ever anything done... poor daichi;;;

86 146

Over the past month the stupid Altmer I made AS A JOKE has been hunted, stabbed, nerded out, grew a heart, developed a crush, had that heart crushed, and now the wet blanket grew a damn spine and he

IS.

TERRIFYING!!

4 32

Sprite WIPs for a game I never developed. Whoops ~2016-2017?

0 0

Day 2: Least loved OC

It's not that I don't love Rae...It's just that I still haven't really developed her character much and I barely draw her...I'm so sorry

9 35

✨#oceptember [Thread] ✨

Day 1: Favourite OC(s) 💖
I don't usually do these kind of prompts. But it's a good way to look back at all the OCs I have created and developed over the years. 😊

5 14

Not So Twink™ DLC co-developed by

17 58

From the developed ‘Star Wars’ for the Nintendo Famicom. https://t.co/RpGEE8ysSr

2 6

Made some new digital art today! It's a little witch trying to combine her air elemental powers and explosions to fly herself across a ravine! It was actually some art of my friend's pixel character he made for a test game he developed, it was a lot of fun!

0 1

From the halls of my Patreon

Developed by Titus France for the Amiga, Atari ST, and Ms-Dos. Titus the Fox: To Marrakech and Back was released back in 1992 featuring their mascot by the same name Titus.

Please check out my stuff if you're interested!

8 41

OH BOY my little shitlord Oliver is my favourite OC! He started off as a proper douche and became one of my most developed and treasured characters with some serious character development, for which I thank and others for!

0 4

Design practice! Cloud lion Starclaft ☁️ and Bottle skeleton Pediquin 💀 are really new and underdeveloped ^^; so im not too sure where to fit them into Ohyru, though Soran is a Chihuahua who is the tour guide at the Aquatic city observatory 💫 He likes bubblegum.

0 3

Amazing how there hasn't been a single example female lead/developed anime/manga series in the entire history of animation.

0 0