画質 高画質

Thinkbox Software社より、Frost MX 2.3 および Stoke MX 2.5 がリリース - いずれも 3ds Max 2020 に対応しました。 https://t.co/RrlhZ9ZERX

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This humor may appeal to software and project engineers. https://t.co/4zIP3paw35

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I'm just joining the deviantart bandwagon more like fromsoftware day lol

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Title: Skyblaster
Year: 1988
Platform: Atari ST
Publisher: micro-partner Software
Developer: Expert Software

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4 of Brian Eno's 77 Million Paintings

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Some fanart for a game I haven't finished.

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Hello, I hope your having a good day.

My passion is creating characters using vector based software while learning new programs in my free time. I strive to find out how to tackle new challenges and learn new techniques.

Portfolio site: https://t.co/uzHmxCJ3Lg

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Señoras y señores!!! Hay software para todos los gustos.
Podemos elegir pagar, usar software libre o piratear software de pago(Como hace la mayoría) pero al final unos y otros sirven para lo mismo...

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(1/3)
All lines and painted parts are drawn with Indian ink. The painted parts are colored in the softwares (Photoshop&Illustrator).

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Hello, I spend most of my time designing and 3D modeling mecha. I'm self-taught and use Blender and CSP. I'm eager to learn more software suites so I can further improve my skills.

You can find my works here:

🔷https://t.co/cCdWBtjUkA

🔷https://t.co/LAOxZ0lb4q

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Hello (late) 👋
I’m a Portuguese software engineer working on a webcomic with glowing eyes and white hair all over ✨

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Hi
I'm a product & project manager with a software eng. degree from Saudi Arabia, and I illustrate from time to time for my projects or other clients.

Behance: https://t.co/qLasCQOKjP
LinkedIn: https://t.co/1lDI3RqKRE

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Illust Genre : pop toon
used software : Adobe Illustrator

portfolio page
https://t.co/suwtLcKCKY

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Hey there! I'm Molly and these are the most consistent pieces in my style so there ya go! I'm a software consultant by trade but love art and actually went to school for it. I'm Michigan raised but currently living outside of Philly. Enjoy and RTs appreciated ❤️

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fun fact - these were the first high-fidelity CG renders of the Looney Tunes cast ever made!

they were made in 1994 by Erik Dehkhoda as part of WB's proof-of-concept "3D Looney Tunes Project". they were created in StrataVision 3D, the software used for the CG in Myst.

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I've updated the panels for my Twitch channel by adding some illustrations, panel links, descriptions, FAQ and software/hardware lists.
https://t.co/PUfIGTxRKP

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Simon Keyes / Souta Sarushiro (Ace Attorney)

Software Used ; Paint Tool SAI

An entry for a contest in PWA
I made 3 versions because I felt like it xd

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ไหนๆ ก็กลับมาอัพเดททวิตสักหน่อย
เพลงของ HoneyWorks น่ารักมากเลยค่ะ!
ล่าสุดหลงน้อง Mona จากเพลง Fansa จนต้องวาดแฟนอาร์ตเลย //-//

software : adobe illustrator
original : https://t.co/RndRO85YAc


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ダークソウルのモンスターはこう作られた!ZBrushMerge 2019 – FromSoftware プレゼンテーション https://t.co/WAxDEzpD6e

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Special thanks to for designing Gabe's armor. It wouldn't have looked half as good without his help!

Arden (They/Them, Software engineer for space ships)
Gabriel (He/Him, Bounty hunter and Cody's brother)
Cody (He/Him, Apprentice botanist)
(2/2)

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