Facebook researchers invented a state of the art AI upscaling algorithm which could enable console-quality graphics on future Oculus Quests.

https://t.co/0WmONCiZ4A

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i’m using topaz lab’s proprietary software ai gigapixel to do the bulk of the upscaling, which has a super-easy-to-use command-line interface. it was trained on another dataset of pictures at various resolutions. it only sees patterns too

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(reupload for upscaling)

Me practised a bit ´ v ` I quite like how it turned out

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Here is an example of how the scaling of the levels work, compared to Satisfly's base stats at level 1, 50 and 100!

Satisfly is supposed to be high HP, with defensive bulk, but average attack power and very low speed.
You can see how they scale with differing levels!

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Maybe I've just been wasting my time redrawing sprites.

maybe scaling down official art and tweaking the settings would be good, and saving the actual spriting for new demons.

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It's genuinely scary how Bleach scaling went from Planetary+ to potentially Universal in just one arc! Bleach would probably be among the most powerful verses in shonen if it didn't end!

Thoughts?

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I am! I've recently done a few Ref Sheets. I start at $75 CAD, with the price scaling based on complexity.

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Use the Scale Cage tool for flexible scaling in Blender:
- Select an object.
- Press & hold Scale tool button to get a roll-out. Select 'Scale Cage'
- Click & drag a Scale Cage point to start scaling the objects towards the opposite point of the cage.

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[Màj] Pokémon Épée et Bouclier : pas de level scaling finalement pour le Pass d'extension, le film Pokémon Coco désormais prévu pour cet hiver au Japon, un nouveau bonus annoncé https://t.co/I6i1xHKnkJ

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Pokémon Épée et Bouclier : du level scaling confirmé pour le Pass d'extension, le film Pokémon Coco désormais prévu pour cet hiver au Japon, un nouveau bonus annoncé https://t.co/S7qvsHbNCb

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Both The Isle of Armor and The Crown Tundra DLC will have level scaling, meaning it will adjust to the level of your Pokémon.

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Tried to redo my Phoenix Wright sprite for and see it in game...

I think my scaling is maybe a little off? Maybe?

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Keeping lockdown spirits up with my urban sketching in the spare time. Now pleased to be scaling up from sketchbooks to large canvases supporting artists pledge.

https://t.co/UBtSiflWP6

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Today I discoverd how to do the content aware scaling.
I'm loving it!

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Custome forms are cool. I like to see how people change there ocs style with each form they get. Sometimes there just worse ssj white hair or dark energy form, but some are so unique that I love them.

Power scaling sometimes is a issue but that’s why we have ssj forms as a ref.

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Xerian holding a sign. Modified from a base by and coloured by me. Reverse-engineering the hexagon effect uses was fun, but they dissolved to mush anyway after rescaling. Still, it gave it a nice texture.

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Sometimes I'm having issues with how Facerig resamples the textures so it would make this visible white 'seams' around the object edges.

I find downscaling the atlas fixed the issue, without having to sacrifice overall CPU performance by using highest Live2D render settings.

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One of the animation tests i came across. Mundo with some stretching/scaling tests. Some amazing stuff is just too good to not save

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I tried my hands on grey scaling with the help of an awesome tutorial by and guiding by !

It's a very different approach of coloring for me but it was fun! I Are you doing grey scaling for your art?

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💗 CHARITY CUSTOM AUCTION 💗
100% of sale donated to BLM charities. SB: $30usd

opening one (scaling) custom design auction, to donate my time & hopefully raise a little more for charity. any species, human, furry, monster; the works!

⬇️ more samples/info/bidding in thread! ⬇️

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