Ah I meant the reference model sheet. Stylized faces are very hard hard to do in 3D. I would suggest maybe downloading some game models off the model resource and looking at the structure, along with experimenting with more realistic face proportions since this head doesn't mesh.

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Sans the "Swiss Knife". The most helpful team member.
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All characters belong to their owners.
Mesh!Sans belong to me.

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D'Ark
With her wings as separate mesh/body group and pick axe

Blender (free for everyone):
https://t.co/GRnFUDHqUx

SFM (PBR materials)
https://t.co/7zux3fWWFa

Spreadsheet with other models:
https://t.co/IHZgMusi3o

Creator code: MrShlapa

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Free download: Made & released a "restored" Halo 3 battle rifle model. This re-adds the picatinny rails to the weapon model on top of adding a bunch of small quality improvements to the mesh itself. Sketchfab: https://t.co/dQPUxsp49v

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Had a bit of a play with fibre mesh for my Hunt: Showdown fan sculpt. Did that classic what would it look like as an aged picture - thing. I like it :)

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Just finished this Vtuber
i did not made the base mesh.
I re-rigged, retextured, made new cloths, and setup the VRM file

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I use UltraWide and it still reconstruct the 3D mesh. Here is the Gift from The Moon.

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Monster mesh up thing!!!...
Yeah I don't know why I did this one actually. There no theme or ideas....it just happened. But really want to try that upsidedown anatomy tho. btw flipping the canvas upside down while drawing this did not help XD

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The deck, the important one. Cut through with an SDF and the backfaces are glowy, pretty simple effect. Mesh needs to be totally solid for it to work ofc

Displaced with 2.93 geo nodes since I wanted SSGI in the render and ugh I hate the 2.93 nodes so much lmao

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Solomon: absolute motherfucking pain in the ass to make and wear and expensive as fuuuuuuck. Would modify it heavily to make more wheelchair friendly like taking off his shoulder ... things. Would do mesh with decals for his tattoo. Suffering bc I love one man so much

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lil preview of what I've finished for !! we'll have textured versions including skins AND mesh available also ^w^

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WIP model, Lots of them has missing heads and less detail because I want to make base body first

Also I wanna make quick base mesh first then continue to other livers so I can get it quick. So far it's 8/19

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Here's another little sneak peek, I've been working on it on and off for the day
Changed the eyes, went too crazy with the shading, way too crazy, remember when I said this was a doodle? Ha, yea
Ditched the mesh shirt, looked weird, might change the tube top too! not sure yet

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one quick base mesh study this morning, using 7 stacked heads to get the proportion right.

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Collisions look fine, And on hillside in particular it's not a mesh. If I were to take a guess it's not what you think it is. Especially if you're saying this issue occurs on hillside too which hasn't had an adjustment at all.

This sounds like a Max Slope angle issue.

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WIP animation of an awesome static battler for the Boss contest using software!

Had to revisit some of 's mesh tutorials, but I think it's a decent amateur attempt.

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Good night everyone! I worked on a better topology for my head mesh (Texture, UV map will be remade along with fixed blendshapes). Tae's witch outfit is ready to go, tomorrow at 2 pm EDT I will stream making Tae's Christmas outfit!!!

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risotto rthro(and partially mesh deformation) rig for a roblox thing \o/

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