Here's another part of the stream, again, where I was talking about character design using shape gesture, shape silhouettes, inking, and coloring with a color palettes generator.

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Here's another part of the stream where I was talking about character design using shape gesture, shape silhouettes, inking, and coloring with a color palettes generator.

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Felt like doing some sketches today. Been wanting to work on my Astar character designs, trying to create unique silhouettes and shapes

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Introducing ✦ F R A N S E N ✦ !

· • —– ٠ ༻ Page Artist ༺ ٠ —– • ·

She’ll be depicting Hyakkimaru and Dororo finding out about the fire, featuring their silhouettes against the backdrop of the blaze-engulfed home. You can follow her at on twitter & insta! 🔥

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I'll be talking about this process on stream tonight! I get the questions, "how can I push my poses and character proportions?," quite a bit. So I thought I'd go over how I use shape silhouettes to design characters. (There's one panel missing, check IG.)

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Je suis sur une illustration de scène de sexe entre un humain et un robot, ce n'est que le début. Je ne suis pas encore décidé si je la publierai lorsque j'aurai le résultat final. Pour l'instant ce sont surtout des silhouettes. Heeeeelp

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I was troubled about how to hide the different silhouettes of their bangs, but the frog moved here and did the job!😊

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Here is also how exactly her gimmick would work, she’d be quite a aggressive character that’ll require mastery to play effectively!
(Silhouettes by @/p_fritzart)

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- The Dynamic Duo -

My goal isn’t to redesign these but just experiment with their silhouettes. Still, there might be few elements I might update to make them flow better with the style, like the symbols on these two.

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Thank you for hosting an art share, Nalou! (´,,•ω•,,)♡

Yaho~ I'm Phillip! I love drawing anything that involves great silhouettes and topping it off with vibrant colors! I am learning how to draw cute guys nowadays (o´▽`o)

Tagging~

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The practice of exaggerating proportions like the hands and feet is a practice carried over from the 2D Sprite Days. It makes it easier to visually read characters animations/silhouettes. Looks weird in 3D cutscenes but helps gameplay tremendously.

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Lil experiment with lighting and silhouettes

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Another random creature/monster design I did.
They float around lakes, hovering above the water, with their arms at their sides and their glowing eyes their silhouettes make them look like ghostly demons. 😈

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Day 6


A bit late on this one. Had a hard time trying to figure out what I wanted with the silhouette.

Maybe making rough sketch silhouettes at work will help in the future.

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Two alt versions that arose from experimentation: Colors and Silhouettes!

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Just messing around with silhouettes and symmetry ✨

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these are even more undercooked but you can see the development of the idea here,, everyone had unique shapes and silhouettes

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Through stark lighting and silhouettes, the final scene of Yoroshiku Mechadoc does a great job highlighting how Jun resists the temptation to learn the secrets of his opponent's tuning and thus earns his respect.

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Woke up and couldn't help but play with an old model and start to fix what I did wrong.

In the original concept I wanted to fuse Kow Yokoyama aesthetics a more anime sense of movement and changing silhouettes. 3D might be a better way to do that.

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