画質 高画質

ENCOUNTER MAP!

March was about building an encounter map around the concept that was fleshed out in February by creating new scatter props and map building assets.

I like having the interactable objects lined to let my players know visually what's up.

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Slowly trying to make it through Scorsese filmography by watching all I haven't seen, and rewatching in chronological order with visually impeccable "New York, New York", then saw new Daniels film in IMAX which was a marvel to behold! Then watched two other Scorsese masterworks.

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My Dress Up Darling is truly a spectacular anime ♥️
The characters dynamic and chemistry between Marin and Gojo was the sweetest thing ever! Visually wise, the anime art style and animations were gorgeously done, I really loved it a lot and can’t wait to get a Season 2🌷💕

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“One of a kind”
By

Izzakko is a 20-year-old multi-media artist who creates visually vibrant works that seek to uplift the beauty of the black community and illustrate the black experience.

Her unique artworks are undeniably one of a kind. A space to look out for!

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TMNT Annual by was excellent overall but my favorite moment has got to be this - the family attacking together, with the sound effects coordinated to match their signature colors. Just awesome stuff visually.

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I'm not the best, but I always push myself to do full body with nearly all my drawings to create a dynamic and visually interesting pose. https://t.co/eSSwfVtsg3

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i love how kizu draws smoke. it’s such a simple thing but it looks so dope visually

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This doesn't include every single T-72B variant (no T-72B2 Rogatka, for example) but I think people can get confused at all the different and visually similar T-72B models so this is to call out some of the key differences between models.

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the most obvious changes are florence (the third main character), whose design fluctuated a bit but settled down within a year or two, and the fact that the backgrounds can be a lot more visually dense because of the switch to color (while keeping b/w strips available)

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"Electra" 1/1

Now available on

Electra visually illuminates her love and passion for the world and others through color and her beauty.

2496 x 2208p
.065 $ETH
https://t.co/GPlucGM5SZ

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Don't know how niche they are considered their recent appearance, but Sethrak are far and away one of my favorite groups in the game, visually and culturally. For having such a small role in one zone where they mostly were villains, they've got some insanely diverse designs.

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hello everyone! 💛
I’m now actively looking for work, if anyone wants to work with me please reach out to my profile or DM me or on instagram.

looking forward to bringing someone’s story visually to life! ✨

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Dipshits: "Super Saiyan 4 is too visually busy and complicated!"

Meanwhile, modern Dragon Ball's form design standards:

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TALYN is a by Geoffrey Vincent Visually it's wonderful and I can't wait to read it!
Participate in the of TALYN#2

https://t.co/9Fswk8h32R

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In terms of shift though this was when I realized I could create something visually appealing on a different level (2018)

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A little charming game about guiding baby chicks, is definitely a pleasant experience. It's nothing groundbreaking, but intuitive & simple enough to control and visually adorable. The top-down perspective works well with the gameplay it delivers.

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Not that non-binary folks can’t have bosoms but it would’ve been pretty neat to have a more visually androgynous Blue kind of like Haruka Tenoh in Sailor Moon. https://t.co/E0kXgU3ZtL

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derp eyes study ft me who can't decide if white dot or colored dot is visually better

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