画質 高画質

I’ve been really going down memory lane lately and it’s definitely a lot to think about my childhood. Been giving me nightmares. Not all of my childhood was bad. A lot was really good, but the bad was definitely horrific.

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a 🧵 of all the mini memory animations from the scene i posted yesterday!

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Happy Friday to all here is a little trip down memory lane with a drawing from one of my cartoon tvshows growing up catdog.hope this drawing brings laugh and smile to you all have a cool weekend


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a work in progress! This is my faerie puppet boy Ewan, who has a 10 second memory and floats because he is basically exploding with faerie glamor.

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I made this one recently to test Tenebrae in Blender, only possible thanks to and Flagrum. I cut out a few things to save memory, added Quixel scans and grass. Luna is my model with a dress made in MD.

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Strolling down memory lane and I found the various FIRST I drew that made other AUs for

First one is Gauntlet AU
It was SUPPOSED to be a fanart for the game Gauntlet, but little did I know I was about to make something awesome and it is still ongoing!...

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a recent memory (2/2)

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If 's numbers are correct there are only 242/11603 of Legacy of Spring
Dream of Winter 8144
Touch of Autumn 2782
Memory of Summer 408

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Retro Gaming Memory! ❤

Title: Blue Max
Developer: Bob Polin
Publisher: Synapse Software
Version: Atari 8-bit
Year: 1983

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Walk Down Memory Lane (Cameo)

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Me trying to draw vtubers from memory but my mind progressively deteriorates



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LOVE

Digital Art
Created 28 July 2018

https://t.co/2FqfFvL5Dh

Soon I will be just a memory
Of someone you once knew,
As I fade away know that,
Once upon a time
I loved you ...
© Jamie

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Tant qu'a faire je me suis dit qu'avec un seul je pouvais me faire un memory, un jeu des 7 familles, un jeu de carte classique et un loup garou.
(Tora est cupidon sur l'exemple et Yasuda la petite fille, mais il y aussi Mitsunori en Chasseur ou Bouya en Loup par exemple).
4/X

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Retro Gaming Memory! ❤

Title: Airborne Ranger
Developer: Lawrence Schick, Scott Spanburg, Iris Leigh Idokogi, Ken Lagace
Publisher: MicroProse
Version: Commodore 64
Year: 1987

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These FG palettes are an important abstraction; that shared orange serves both a pragmatic (memory conservation) and gameplay (legibility) purpose, but doesn't represent an NPC's actual design. We see that in battle, where the orange splits into ~47 different skin tones. (6/24)

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🔹snowball (channel point redeem) for !! thank you for dealing with me and my boomiseal memory ;_;

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