Not a character from a game or an anime. I just wanted to try using textures.

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heehee i wanted to try rendering diff textures. it does not match but thats goth baybee!

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i’ve been working so hard on simplifying simplifying simplifying that i let myself have little a treat today and indulged in rendering the shit out of this. probably will come back to it little by little to practice painting diff textures.

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Sir Lancelot from the Black Knight, the alternate reality of Shadow. Too bad I was lazy to search for proper textures.

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Dragon Textures.
Have you ever thought about what kind of texture your dragon is? This one is a black opal and real smooth! 🐉👀

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The hair mesh is very flat. The detail comes from 2 stretched procedural noise textures. One is a bump map, and the other effects the Toon Size. The textures are very simple, but since they are effecting 2 elements, it makes it look like more is going on.

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I had to elevate my Space Corp badge with some gamma radiation and cosmic textures. This really is my favorite style to execute. Anyone know someone at or ? Tell them I’m ready. ✨

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It’s not often I draw without without black or textures. Here’s my oc Liam ^^

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Still experimenting with different construction techniques and textures.

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Saturday & Sunday (Mar28 & Mar29) I’m doing lighting & texturing tutorials on this ODDLY NORMAL-themed piece LIVE on YouTube. Saturday I’ll light the scene & Sunday I’ll give the cube shape 4 different textures. Hope to see you in the chat room! https://t.co/CFLFA45XfJ

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Once we get through redoing the base model renders for the wiki I will be doing unreleased renders as well. Some examples can be seen below for unused textures.

Black Alistar (black alistar is black/red not black/white)
Caitlyn (blue hair/makeup)
Gragas
XinZhao (subtle changes)

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now done on the attire textures, now I can proceed on her skin, eyes and mouth/oral textures. then will do shading pass.. have nice day guys stay safe! 🙏

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Like most fighting games, a lot of background elements and such in Budokai 2 are just billboard textures that rotate to always face the player.

This takes up a considerably less amount of performance time compared to rendering a full 3d model with textures.

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Maybe just to map out the shape before adding it's true colors and textures.

I do the same with the shadows. First all grey before adding the colors

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A piece from Catalyst Vol1, a collection of 12 abstract textures. This pack is available at https://t.co/WFCerkYhVr
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https://t.co/Mzq9gLrGSQ

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A piece from Flow Systems 2, a collection of 20 abstract textures. This pack is available at https://t.co/WFCerkYhVr
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https://t.co/OUFgMvwABs

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I made some practise with different surfaces and textures. Some are finished, some are not, but I thought I will show this anyway :B
1. Amethyst
2. Labradorite
3. Lava [wip]
4. Water [wip]

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A for of her adorable druid of the spores! I had so much fun doing all the fabric patterns and textures.

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Made a mesh body for Second Life. Tried testing it by making a texture based on the Masks/Tragedian from Pathologic. Once I get the 'faces' working I'll probably sell it. There is a lack of easy to mod bodies in SL so I was hoping to changes this. Especially regarding textures.

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