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heehee i wanted to try rendering diff textures. it does not match but thats goth baybee!
i’ve been working so hard on simplifying simplifying simplifying that i let myself have little a treat today and indulged in rendering the shit out of this. probably will come back to it little by little to practice painting diff textures.
Sir Lancelot from the Black Knight, the alternate reality of Shadow. Too bad I was lazy to search for proper textures.
Dragon Textures.
Have you ever thought about what kind of texture your dragon is? This one is a black opal and real smooth! 🐉👀
I had to elevate my Space Corp badge with some gamma radiation and cosmic textures. This really is my favorite style to execute. Anyone know someone at @NASA or @Disney? Tell them I’m ready. ✨ #creativequarantine
Still experimenting with different construction techniques and textures. #art #characterdesign #illustration
Saturday & Sunday (Mar28 & Mar29) I’m doing lighting & texturing @Procreate tutorials on this ODDLY NORMAL-themed piece LIVE on YouTube. Saturday I’ll light the scene & Sunday I’ll give the cube shape 4 different textures. Hope to see you in the chat room! https://t.co/CFLFA45XfJ
Once we get through redoing the base model renders for the wiki I will be doing unreleased renders as well. Some examples can be seen below for unused textures.
Black Alistar (black alistar is black/red not black/white)
Caitlyn (blue hair/makeup)
Gragas
XinZhao (subtle changes)
now done on the attire textures, now I can proceed on her skin, eyes and mouth/oral textures. then will do shading pass.. have nice day guys stay safe! 🙏
Like most fighting games, a lot of background elements and such in Budokai 2 are just billboard textures that rotate to always face the player.
This takes up a considerably less amount of performance time compared to rendering a full 3d model with textures.
@bigdong69_ @chry_insi_art Maybe just to map out the shape before adding it's true colors and textures.
I do the same with the shadows. First all grey before adding the colors
A piece from Catalyst Vol1, a collection of 12 abstract textures. This pack is available at https://t.co/WFCerkYhVr
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https://t.co/Mzq9gLrGSQ
A piece from Flow Systems 2, a collection of 20 abstract textures. This pack is available at https://t.co/WFCerkYhVr
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https://t.co/OUFgMvwABs
I made some practise with different surfaces and textures. Some are finished, some are not, but I thought I will show this anyway :B
1. Amethyst
2. Labradorite
3. Lava [wip]
4. Water [wip]
A #commission for @Hannah_Egbers of her adorable druid of the spores! I had so much fun doing all the fabric patterns and textures.
Made a mesh body for Second Life. Tried testing it by making a texture based on the Masks/Tragedian from Pathologic. Once I get the 'faces' working I'll probably sell it. There is a lack of easy to mod bodies in SL so I was hoping to changes this. Especially regarding textures.