画質 高画質

Be more creative guys *cough* It's not like I'm dumb *cough*

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Is anyone, unlike me, good at names and can mayhaps help me name her?

Be as creative as you want, my options are very open

(My character from middle school, that is now getting her own story and personality)

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"Hello! I'm The Magic Conch, an artist and architect who loves being part of the ever-growing art community. Most of my creative inspiration comes from having a vivid imagination, binge watching, and going out on the weekends to touch grass."

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Meet our first batch of OCT 29-30 exhibitors! Click on the official event page at https://t.co/8qDkfDo5Zw and support local Filipino creative talent.

Kitakits sa Komiket!

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My part of an art trade with my brother: ghostly_t0wn (on Instagram)!

It feels so good to be drawing again. I even made two versions! The first one was my creative take on the palette, and the second one represents his original colors more.

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On another note, a friend of mine called Hope drew my ship! Nei and Magnai. She loves drawing cutsey stuff so I let her have free reign over how creative to be with them. More to add to the pile and might get art of other ships in the future.

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kiara nakadashi got a little creative with this one haha

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A fellow comics lover drew my attention to y’all. Love seeing new pubs and meeting other creatives. I’m an artist/writer with a queer 90s manga soft!punk thing going on. My webcomic can be seen here! https://t.co/8t2QLaf6ft It’s sci-fi hi-fi about found family and communication!

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From Tom Gilliland, Sideshow Chief Creative Officer:

Sideshow is greatly saddened by the recent news of Kim Jung Gi’s sudden passing. We have many happy memories of KJG, whose incredible art inspired us and moved our hearts.

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おはようございます(^o^)
それぞれに時は等しく流れてイメージを奏で描きよろこびまた進みだしてゆく朝の時です🌍🎨
大丈夫、大丈夫。
ワクワクする心と感動をいつまでも大切に。
清かに、安心に、よき1日を😸🎵



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Witchy vibes for this fine season featuring my witch oc Redthorn✨ (I know, super creative lol) and she's got a staff that you cannot see here because i forgot ! :)
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digital neurons - ai conception

VanillaJS and WebGL, no dependencies/APIs. Can't stop iterating and tweaking my physarum simulation. So many outputs to post, hard to pick some.

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