画質 高画質

WIP Xander rig over Ike

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My Sonic Unleashed Rig up on my Patreon! Enjoy!
Patreon: https://t.co/g1XDOyWmsM

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Here's a rig I just finished! His name is Yaya & he can shapeshift into different enemies he/the player defeats. Textures by !

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I was practicing LowPoly Modelling, but ended up trying to see how fast I could model/rig/animate something, so hey have a seal I did in like two hours or so. Ignore that he doesn't have bones in his back

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Simple lighting and rig animation test using my new 3D human rigs. Some notable features are heel-roll, IK/FK arm switch, and the new face rig, Looking forward to bringing more animations to you with these rigs!

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Learn how to create custom rig controls in Maya!
https://t.co/XT8PKD5Ox7

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I've been using this guy's rig a lot this semester so I started thinking abt his personality a bit-- he'd prolly act super happy-go-lucky but he's also a selfish asshole, sorta liiiike elder price?? idk

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Rig and Anton slack off at Skyhold.

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Redoin my rig now, with some changes

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I REDID THE RIG!!!!! is as cute as ever

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【名華祭】仕事でかなりやばかったですけど無事入稿できました.......(白目)
妖夢がバーテンダーという設定のmyon's BARというゆるい4コマ漫画(12P)を出させていただきます...!!
RIGは今回友人サークルのなす大福()と一緒に出ますのでよろしくお願いします〜!٩( 'ω' )ﻭスペースはB31です!

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Continuing the 1st pass animation for Joe Higashi's "teep" kick with the Stuart rig tonight @ 9 PT!
https://t.co/Fa8KaIOeMH

Come hang out! Maybe some viewer games with to end the evening!

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Well it's been like 2 years since I've done a character rig or any kind of character animation but I think we're off to a decent start with our lil adventurer! Next up will be sorting out the dynamic cloth + bouncy hair in Unity!

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Perdón por los trazos feos, no estaba del todo animado xd... un pequeño icon para ..... utilicé como referencia el dibujo de Créditos para ella uwu.... la idea de este dibujo era porque quería saber como se veía el icon de Rig versión completa xd

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Words really can't describe how ecstatic I am that I managed to rig this little guy. He's on one single setup with multiple perspectives with their own rigs. His head can interchange and everything! Just gotta add eye blinks and mouth movements and he'll be good to go!

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This was my final assignment for Zbrush class. We focused on not only sculpting a character but to add a prop, color, rig, and pose the character.

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We're finally getting in game animations going for our prototype! just added a dynamic foot pivot to Vlad's rig to help sell the ready stance.

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