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Phoebe exists since 2016, but apparently I always change her design a bit every year xD
2016: Girls Frontline
the best gacha ever made
all character can be used, the lore is incredible, you can be a Free 2 play for ever, your power is determined by your strategy/training/intelligence
too bad the anime adaptation is shitty
8/18(木)より群さんの個展『#聊斎志異』を開催します。
開幕まで過去作品をご紹介して参ります。
『 葉脈 』(2016)
https://t.co/QssCZiwt6O
#gallery_hydrangea #群 #個展 #art #アート
Just to backtrack a little, it was remiss of me--in that I literally didn't see it on the list I was using for that year--to not put Showa Genroku Rakugo Shinju in 2016, so look, pretend I did, because that was also Extremely Good if Very Sad.
2016 >>> 2022
nice
#SonicTheHedgehog #fanart #ArtistOnTwitter
2016 - Utawarerumono Mask of Truth
One of the most emotional experiences I had with a game in my life and one of my favorite visual novels. Years later and I still think about the characters, story, ost and many moments from that game. MASTERPIECE
Redibujando el antiguo diseno de @Plantita_Kawaii Ojala te guste, tenia muchas ganas de hacer esto ya que fue el primer dibujo que hice a digital en tablet, y me parecio muuy interesante
2016 2022
2016-Dark Souls 3 obviously. While it had some of the weakest world design in the series, the boss design more than makes up for it. I think I have around 500+ hours between PS4+PC on it. Runner ups: Inside, Hyper Light Drifter, Persona 5.
I’m really into the song We Grew Up So Well again since I saw that map - it’s making me go through another Jack Conte phase….. shooting me back to 2016-2018
2016 - I am once again asking everyone to watch Shouwa Genroku Rakugo Shinjuu, it's so underrated and so so tragically beautiful. I remember when it aired I was afraid to watch the new eps because I knew I would be an emotional wreck afterward.
@otomeaddicted No idea if this counts, but I remember playing lunar days around 2012-2013, when I was about 10.
If not, I started with mystic messenger just 2 months after its release in 2016.
Currently playing the two fandisks of code:realize and then I'll be moving on to bustafellow.