have yall seen the new character designs for the archetypes in the upcoming Avatar RPG?!?!?!?

these are my faves!

https://t.co/ZmuWMk9ldn

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A venerable sci-fi feast:

-Starfield
-New Mass Effect
-KOTOR Remake
-The Outer Worlds 2
-RPG from from Archetype Entertainment (helmed by James Ohlen, ex-BioWare/Naughty Dog folks)
-RPG from Humanoid Studios (from Casey Hudson)

We're eatin' good this gen my space RPG nerds.

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El Dragón | Los Alebrijes

Archetypes Collection. Coming soon into

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Vatista (UNI, not BBTAG)
she has the most unique and fun mechanic I've ever found in any FG

Carl Clover (Blazblue)
I'm sucks at him, but his puppet gameplay feels so comfortable and satisfying to control compared to all other puppet archetype I've ever tried https://t.co/p15dlS1OmS

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this character archetype 👌

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and i'm talkign about a SPECIFIC character, not an archetype. Like some of my favorites are Seluvis from Elden Ring, Doflamingo from One Piece, and Ghetsis from Pokemon. Awful people, but they make me hate them and i love that.

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TEIA | OBJKT - Secondary Market Update

Mutation - 9 $XTZ
Howl - 10 $XTZ
Archetype - 11 $XTZ
Organism I - 9 $XTZ

⚫️ https://t.co/LiqsK9lzk9
⚫️ https://t.co/h0SFjtw7a0

Current Floor - 9 $XTZ

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04. Favorite OC design.

Oh this is a hard choice, since I like different designs for different reasons, but I think my favorite is Vlad. Super generic rich white man villain archetype but he's very fun for me to draw.

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In short, it is the DROW brothers of the phillorn family who have reached LV20.
The second son is Warlock (Otherworldly Patron:The Great Old One→Celestial)
The eldest son is Fighter (Martial Archetypes:Eldritch Knight)

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Konami: WhY aRe OuR cOlLeCtOr RaRe SeTs fAiLiNg!?
-The greedy 3 ultra per box ratio making 3.6 of each ultra on avg per 12 box case hurting both players and vendors alike on the sets
-The allocating of so many CR's to the archetypes
-The missed opportunity collector rares so far

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love finding out about old yugioh card that have a totally unrelated relation with an archetype and have a story in it, also its fkd up how 90% of them have a sad outcome jsjs

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“It was not the old Adam who was the model for the new, but the new Adam for the old….For those who have known him first, the old Adam is the archetype because of our fallen nature. But for him who sees all things before they exist, the first Adam is the imitation of the second.

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Playable groups! Bhakashal drops the standard fantasy "races" and replaces them with "playable groups", humanoid groups based on several animal archetypes. Bhakashal is set BILLIONS of years in the future, so there are many humanoid groups around for the players to choose from

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there are a couple other archetypes i like, melffy and performapals being two of them. i like circus/carnival themes, and the i remember being really excited for melffy back when i was really into the game. i think you can also see the influence on my art from all these.

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solider/creatures, I like some of the designs and some just feel like better palettes. I think messing with the silhouettes and trying to have fun with familiar archetypes is what has been making this enjoyable. Will probably be making more or not we'll see.

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I will forever love Yugioh for making Rose Dragons an actual archetype in game ☺️💞

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Archetype "The Fool" for my concept art assignment

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Doctor Jebediah "Jebus" Christoff
Class : Guard
Archetype : Lord
Race : Sankta(?)

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Saturday morning classes be like:
"We'll draw a quick fanart of a villain , then we'll discuss the archetypes of the character you chose."

Me:

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Animal characters have almost always represented mythical archetypes throughout human history, from Reynard and Kuma Lisa to the Wind in the Willows. Giving them human intellect only allows their archetypical traits to thrive during roleplaying. They aren't re-skinned humans!

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