画質 高画質

A great arcade flyer featured at the start of the video, awesome artwork.....but then MASSIVELY let down by the artist going & spelling the actual TITLE OF THE GAME incorrectly!😖

GHOST 'N GOBLINS?🤨

Oh dear 😳

Just had to make a quick doodle to correct this mistake!🖍️

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『VAMPIRE』ラフ
CAPCOMの格闘ゲームでは一番好きなシリーズやけど、新作出るとしたらバリバリな3Dになってまうんだろうな~。( ;∀;)

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Ten years ago, Capcom announced the cancellation of the Mega Man Legends 3 Project. July 18th, 2011.

Here's a not-so-fun recap of how it all went down... and where things stand today.

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1996 character art for Street Fighter EX by Capcom / Arika.

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Wanted to do some Zelda art and thought of Minish Cap, an often overlooked game in the series. I thought the game was pretty good and the sprite work was great. Capcom did good with the series. So, hope you enjoy it!

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Bigass Art Dump - Day 1018
"Masamune Date" (March 2018)

Masamune Date from Capcom's Sengoku Basara!

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SNK and Capcom both really knew how to sprite some amazing stuff. Here's what I think are some really good examples with water/water effects. Hope they help!

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Kinu Nishimura's 1996 art for Dungeons & Dragons: Shadow Over Mystara by Capcom.

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Seething Bazel Armor. If you want to see me draw this stuff live sometimes I'm on Twitch at /Fruitlands
(had to reupload because the jpeg got weird)

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Tatsuya Yoshikawa's 2004 art for Mega Man X8 by Capcom.

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Nona's 2003 character art for SNK vs. Capcom: SVC Chaos.

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please put them in monster hunter stories capcom im begging you

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24 years ago today, Street Fighter EX Plus α was originally released on the PS1 at JP. It was developed by Arika and published by Capcom.

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Instead of experiment with new painting style, I ended up brute forcing it like I used to do 10+ years ago ;3;

Hi-res version available on
Patreon: https://t.co/Mo3KDQOoCF
FANBOX: https://t.co/6dEpoQxt6p

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