画質 高画質

I WORKED 13 HOURS ON THIS DRAWING AAAAAAAH

And I’m really happy how it turned out💚🧡
Working with textures is my new guilty pleasure 👀✨

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The Kyōsai: The Israel Goldman Collection exhibition at the is a marvellous showcase of one of the most exciting Japanese painters of the 1800s. His practice is contextualised against a backdrop of the modernisation of Japan and rigid artistic codes of the period.

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Sometimes I don't, but I usually at least remember the vibe I'm going for. One thing I try to do a lot with lines is to try to reuse cheesy lines of dialogue from movies and games but I'll see if I can have it all recontextualized in my story to have more weight to it:

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hihi im feeling happy with the texture!

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Curso de texturizado estilizado para Videojuegos en Blender - Parabox [Jose Moreno] 🎓

❤️¡Cuenta con unas prácticas super vistosas y divertidas para aprender el workflow completo que os van a encantar!

💸OFERTA temporal de 34,99€ A SOLO 14,99€

🛒 https://t.co/Gs69B8YDey

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I demade Dodogama in Elder's Recess for CrocoJam!

I kinda ran out of time so I wasn't able to polish up the textures... but I'll probably work on those later.

You can check out the other entries here:
https://t.co/Cqsmk66NdN

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WIP update for 's vroid model.
I basically adjusted texture colors and made textures for the skirt and sleeves. I might honestly make the sleeves a texture on the skin tbh.

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Versión con zapatos rojos y zoom para que vean la textura del coloreado que me costó mucho 🥲

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been trying to work on getting textures and my grayscale values.

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⚡️🌿 GM! Here’s some progress on a crop of this piece building up colors and texture.

If you join The Kitchen discord (🔗 in profile) you just might catch me streaming some progress working on this one later today in the pub 👀

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(/ ̄  ̄)/~~☆’.・.・:★’.・.・:☆

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Some models I worked on last night~
Mostly retexturing bit still removed and added stuff to them :3

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Salut tout le monde ! Aujourd'hui, le Mécano !

Le Mécano est un personnage contextuel, il brillera dans certaines situations spécifiques et sera un personnage plus ordinaire typé gros bras dans la plupart des autres situations.

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Remembered I could make grayscale drawings and then color them with nodes, had to do a bit of finagling with gradient texture nodes to split up mouth/eye/brow colors but got it workin, and of course some vertex shading:3

gn

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if there's one thing i can understand with that argument, it's the environmental design

the original crash games were very rich with texture, everything looked rough and gritty, while crash 4 has a lighter, more whimsical look with heavier use of solid colours

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"The Oracle"
My inspo came from Traditional African Religion, atleast there women were honored and were part of the divine.

The difficulty was overlaying the right textures on the face.

Anything is possible, it all starts in the mind to self actualization.

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🍄 NEW 1/1 🍄
𓂀 𝕆𝕡𝕖𝕟 𝕐𝕠𝕦𝕣 𝕄𝕚𝕟𝕕 𓂀
Available for 0.1 on Polygon
No gas fees!
https://t.co/um8vQzWGxt

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Verdict: I really like it! It reminds me of Donny Don't from "TheInkyWay's Clip Studio Paint Brush Pack 2" so if you like the way it behaves then this would also be another option. The line buildup will never be as clean in as non textured brush but it hides very well in small.

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oh yeah look at that, redrew this beautiful trash texture in DOUBLE size, 100% more garbage pixels.
this is what i live for

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Teaching myself how to unwrap and texture as a palette cleanser for myself lol

Not the most sophisticated thing in the world but I am happy lol

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