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shards | steps:13 hue:108 tris:51 #generative #geometric #ProceduralArt #python #bot
shards | steps:4 hue:297 tris:12 #generative #geometric #ProceduralArt #python #bot
Last post of the day... but it's a good one! @CACollegeofArts grad comics alum Tris Bain just launched her @Patreon! Stop by and see all of her fantastic new work. https://t.co/pLD3Upr3Yn
Sneak Peak 👀🌱
My witchy OC Tris!
#mangaartist #clipstudiopaint #witch #crazyplantlady
I wanted to do a quick little test for a wip VRChat world. This is done using a simple height map to emulate the groves of a cinder block wall. Its a really simple & easy way to add detail to simple geometry. A: Texture, B: Height map, C: Quad (two tris) mesh with both tex & map
Tonight's progress on Model Z. Mesh is basically done (including his sword)! Next stream = texture and so on, almost there. Ended up at 7.2k tris.
shards | steps:4 hue:208 tris:12 #generative #geometric #ProceduralArt #python #bot
shards | steps:13 hue:31 tris:51 #generative #geometric #ProceduralArt #python #bot
@Veldenmire !!! Yes!
Tris (brunette) and Dhamon (blonde). Girlfriends, and my oldest OCs.*
shards | steps:18 hue:16 tris:95 #generative #geometric #ProceduralArt #python #bot
shards | steps:14 hue:192 tris:59 #generative #geometric #ProceduralArt #python #bot
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DynRemesh 2.0 is a quad-based remesher for #b3d 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. It includes support for QuadriFlow. https://t.co/8NofL3xrX3
shards | steps:14 hue:263 tris:59 #generative #geometric #ProceduralArt #python #bot
AAAAAAAAAAAAAAAAAAAAAA LOOK AT THIS TRIS @bicobebin DREW!!!!!!!!!!!!!!!!!!!!!!
shards | steps:8 hue:349 tris:21 #generative #geometric #ProceduralArt #python #bot
commission for @sitraxis ! thanks tris! ilu so much!
consider giving me a kofi! https://t.co/8R5ZugPJyg
yes I love this game (with my oc Tris, who has been around for. a long time.)
2006
2011
2018
shards | steps:15 hue:118 tris:67 #generative #geometric #ProceduralArt #python #bot