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Beta Jumpluff:
In Gold & Silver's 1997 demo, Jumpluff was originally named Wataneko, meaning "Cotton Cat." But he ended up getting renamed and redesigned for G&S's final build.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 final sprite
3. 1999's final design
So here is the second Robot Master in my list, Detonate Man. Thanks a ton to @ArtKujo for most of the sprite, and helping me in my technique. Also thank you @Doom_Man_ for the help with the mugshot and also giving me some tips on my spriting.
#MegaMan #pixelart
Underworld AU- Winter Akira concept, plus my hand at a P5 style sprite, #Persona5 #P5 #PersonaUnderworldAU
pre-serafina, first default serafina talksprite, and final(?) default serafina talksprite
Another beta pokemon sprite, this time: the terrifying nightmare bone monster... I can see why they dropped him... I call him Bonemaw
#pixelart #Pokemon #betapokemon #pokemonbeta
I've got my own #danganronpa Sprite, a brilliant gift from the talented @Ace_Koopa - Thanks dude
Bunny on the move!
still messing around with a more oekaki style in asesprite, with social media shake up i have to wonder what i'm going to do
Mas prototipos de diseños de Generación 2 de 1997/8 aprox!
- Último diseño de Twinz (pre-evo de Girafarig antes de ser Woobuffet)
- Diseño beta de Azumarill.
- Un backsprite de Norowara distinto a su frontsprite, antes de ser Misdreavus.
- Diseños beta de Phanpy.
#Pokemon
@Lambdanaut I don't mind at all! Yes, they were modeled and rendered in 3D, exported as animation frames with transparency alpha.
The "ghosts" are one sprite, being positioned and resized. There are no libraries in Construct 2, but it's simpler than you think,
Beta Sunflora:
In Gold & Silver's 1997 demo, Sunflora was an unevolved Grass/Psychic Pokemon named "Sanii" (Sunny). But he was later renamed, redesigned, & given a pre-evolution.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 release sprite
3. Release artwork
Beta Tentacool:
Tentacool's beta design had a lot more tentacles, but it appears most were removed when Tentracruel was created later in development, so it'd look weaker than its evolved form.
1. Beta sprite recreation by @RacieBeep
2. Beta sprite, final sprite
3. Final design
"Yeah, I'm just gonna draw this side character one sprite, and leave it at that" *ends up with two sprites, two different haircuts...* #wip #visualnovel #indiegame #IndieGameDev #AnimeGirl
Beta Cleffa:
In Gold & Silver's 1997 demo, Cleffa's original design was much truer to the lore of the Clefairy family, actually looking like a Pokemon that came from the moon.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 final sprite
3. 1999's final design
jolyne sprite, i honestly don't know if i captured the style well or not
Beta Leafeon:
In Gold & Silver's 1997 demo, Leafeon's original Japanese name was Riifi (Leafy). He got cut from Gen 2, but eventually returned with a new name & design in Gen 4.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 2006 final sprite
3. 2006 final design
Beta Pichu:
In Gold & Silver's 1997 demo, Pichu was a ball that evolved at level 12. But Pichu was redesigned for G&S's final build, and revised to evolving via happiness.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 final sprite
3. 1999's final design
still barely have any idea what I'm doing as far as implementation but... here's the base for jason's idle battle sprite, anyway.
Int with hua chenyu's 王牌 PD
"his team always makes him drink water in his thermos, and everytime he'll secretly change the water inside to sprite, and if its changed back to water he won't drink it" 😆
1k followers!? THANK YOU ALL!
I want to thank @PixelBunny821 for his help with not only this sprite, but everything! I wouldn't be where I am now if it wasn't for you 🐰🐇
Anyway, i'm doing FOUR THINGS AT ONCE because of four digits;
- Art Share
- Q&A
- Pet Share
- OC Share