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first pass on instrument designs, lots to fix #visualdevelopment #conceptart for Rhythmâ
garment desings for parrunian females #visualdevelopment #conceptart for Rhythmâ
garment desings for parrunian males, farmers, woodworkers, scholars, stonemasons #visualdevelopment #conceptart for Rhythmâ
satta fountain, in the entrance of zone II. hidden instrument in plain sight, cryptic teachings #visualdevelopment #conceptart for Rhythmâ
key art for the first zone, the beach. these helped me decide on a lot of things visually #visualdevelopment #conceptart for Rhythmâ
parrunian asleep on the beach, lead me from dreaming to waking. #visualdevelopment #conceptart for Rhythmâ
played around with large structures as "gates" in between zones, later decided not to go with it. but this design carried itself to another part. #visualdevelopment #conceptart for Rhythmâ
exploring a more ornate look for him, also thinking about a different approach to painterly stylization for games, looking at too much alberto mielgo. #visualdevelopment #conceptart for Rhythmâ
a little update for the main character, i played the new god of war and all the juicy armor details on kratos up front looked so good. wanted something similar. #visualdevelopment #conceptart for Rhythmâ
some initial designs for parrunian architecture and vehicles, i still like these. #visualdevelopment #conceptart for Rhythmâ