画質 高画質

So the mess of lines on the ground actually turned into the dungeon floor texture. I knew that inbetween the two columns I'd like to have a decorative big tile. also i reconsidered the light direction critically and fixed the skeleton's shadow on the floor. [16/20]

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I redrew this old drawing after downloading some new textures (and improving a tad bit hehe)

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Last night I made some changes on this.
More colorful, dark and textures.

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blender day 3: textured yumetaro 😎

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I guess I really have to call it a day soon and finish these textures I’ve been going back an forth on forever owo‘ theres still some detailing I’ll do but… I’ll appreciate any feedback!

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Ever wondered how I texture my models? :3 VROID TUTORIAL PART 1 IS UP ON DA UTUB!! I hope it helps y'all out

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💘LIMITED C0MMS SPECIAL: VALENTINES' YCH CHIBIS

-Geometrical Background
-Lineless with minimal shading
-Textured finish

💘3 SLOTS OPEN. DM me if interested or have any questions. RTS are welcome

💘OPEN TILL FEB 15TH

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Working on a retexture for the manager, turning it into matus, and it's looking fantastic.

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Taken around Hells' Kier dungeon.
I like the shapes and the textures of the volcanic rocks. It makes it so them look a bit like living creatures. 🙂

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Q1 Visions Actions and Texture Set by FOREFATHERS
Photoshop Actions And Textures Set to date. https://t.co/Y3GXATacDd

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Hm. Perhaps I should've tried the textures first. Oops.
I read that you turn the curves stuff into meshes then add the textures, but wondered if you can apply it while they're still curves, but I'm. Unable to find the "use uv for mapping path curve" setting I see in these guides.

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Nearly done with my Cham's textures! Still have animation textures to do, and maybe glow parts for the horn and tail.

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Was messing around with a some scale textures I bought from Uni https://t.co/v9miBpR1Hd You can find her discord there. I don't think I'll give myself scales but I'm definitely thinking of kitbashing a model that has a need for scales. Maybe I will give myself scale who knows?

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Getting there! Now just the textures and details to paint left.

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Making some 3D gems with
My knn blending model generates gem-like 2D images so I tried a similar algorithm in 3D. The resulting model is only ~4KB in size and doesn't use any image textures or shaders. Video below.

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this update also includes many, many new faces, custom faces (punches air w delight), clothes, hair textures, & patterns. too many to list so go & check em out in game

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Texture watercolor - monochrome materials for Kandas II https://t.co/Y0e7lij387

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Thank u devs for letting me help out the with LNY part of the update!! :DD
and ty for adding for my hair textures and faces in!

I HOPE U ALL ENJOY THIS UPDATE BC OMGGGG IM STILL SO EXCITED

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