画質 高画質


R(r)mat2(cos(r),sin(r),-sin(r),cos(r))
void main(){vec2 p=(gl_FragCoord.xy*2.-r)/min(r.y,r.x);
for(int i=0;i<4;i++){p=abs(p)-abs(dot(p.x,p.y)*.6);p*=R(t);}
gl_FragColor=vec4(0.05/abs(p.y)*vec3(.1,.5,abs(sin(t)))+0.05/abs(p.x)*vec3(.5,.1,.1),1);}

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Resultado del stream de hoy! Espero que les guste ;p

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howdy~ i'm bee! i'm mostly a digital artist, focusing on portraits, character design, and fashion design, but i do a lot of traditional and fiber arts as well!

https://t.co/nDfo9Xxhhw
https://t.co/zDuylSGX41 (<psst, free xstitch designs during lockdown)

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Chibi awaits her food in a chinese restaurant ;P.

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m for(int i=0;i<15;i++)c=cos(e=p).z,e.xy*=mat2(c,c-1.,1.-c,c),e=sin(e*8.)*.2+.2,p+=(dot(e,e)-.1)*d;
precision highp float;uniform float time;void main(){float c;vec3 d,e,u,p=d=gl_FragCoord.xyw/2e2-.7;p.z+=time;m u=p=e;m gl_FragColor=vec4(cos(e+u.z*3.),1);}

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Oh let's do again ;P
Hi I'm Giulio, italian based illustrator and cartoonist.
I love to work with traditional inking but lately I discovered COLORS!!

Here's all my social and websites: https://t.co/DmQC9szulx

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有美两人,Mean&Plan,清扬婉兮。邂逅相遇,适我愿兮。

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>take soul calibur 6 out of ps4
>go to put it in the case
>catherine is in there
>spiderman is in the catherine case
>death stranding is in the spiderman case
>persona 5 is in the death stranding case

please help me

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commission for their oc and a friends oc as well ;P !!! thanks again!!

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I was tagged by to do this ;P
4 records, no skips, 4 friends... (i don't really have friends on twitter, either xD)
(yes, again)

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i drew some animal crossing doodles for my patreons!! here are a few of them ;P

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終わらなく、永久に闇に入ってた記念絵(utさん&piさん)
あとは、どちらも企画絵です。
11月になったら使うか……((遠い先の未来

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Have also those! a bit experimental and needs e fre more fixing but consider them my 4/13 piece.
at least they're stuck in good places ;P

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線画塗らせていただきました。
色々雑なのは見逃してください。

テーマ「ゆめふわpink&purple&Blue&black」

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precision highp float;uniform vec2 resolution;uniform float time;
c(p,r) length(p)-r
void main(){vec2 p=((gl_FragCoord.xy)/resolution-.5);p.x=abs(p.x);float f=.005/length(min(min(c(p-vec2(.3,0),.1),c(p-vec2(.2,-.3),.1)),c(p,.3)));gl_FragColor=vec4(f,0,f,1);}

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