画質 高画質

so following Nash's redesign, here's some portraits of him for

you can already see how fucking annoying he is

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This is a concept sketch and model of a train elevator in . It's a huge structure in a canyon and has also some small rooms for workers.

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Finally implementing the big spook. After this the game is basically done. Hurray

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Ultramale, the n°1 of the Ultra Badass Heroic Association. He can be as fast as lightning, but you will most likely see him chasing girls rather than vilains...

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Beyond Lost Shores is an atmospheric action adventure game with puzzle and story elements reminiscent of Another World. Coming to mobile. Stay tuned for early access.

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Testing out a new cursor for this week's Made it a bit smaller and added a glow when hovering over hotspots. Made the mouseover text less obtrusive too. What do y'all think?

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We have cool new particle effects, Pips want them so bad they'll even kill each other to see some! I'd better tune it down.

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First time making 2D sprites. For a new 2D top down zelda-esque adventure game. Here's a basic player attack animation. Any feedback would be appreciated 🙂🎮#screenshotsaturday

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it’s time! do you remember from 2? i like taking pictures of my crunky old monitor which produces this interesting pixellation that reminds me of screens of yore.

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We were about to leave these two bastards out of the show! Here come the Krovan Hussar and Krovan Officer!

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a bit of enemies design for this by (#conceptart ) and (models and textures)

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Quick look behind the current leveldesign of my upcoming game Find your way through the loneliness of a swiss mountain village and master the fungus growing on your back.

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Here's our this week! In we animate all the face pieces in So we spend a lot of time adjusting eyes and mouths! This lets us have more expressions and cuts down on final game size!

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A throw animation in progress for this week's Look forward to getting these integrated into our first arena soon! Our prototype is coming along.

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