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1) PLAYSTATION 3
MGS4 se apoya constantemente en características y referencias de la consola: el SixAxis/DS3 (imprescindible para el OctoCamo, y cuyo modelo 3D utiliza Snake para controlar al Mk. II), la emulación de PSX (en el flashback de MGS), la mención explícita de Otacon...
※雰囲気声真似
MGS4の雷電の声真似を練習して
大好きで切なすぎるシーンを。
#声真似
#声真似練習
#声真似練習中
#声真似主がRTしてくれてまだ見ぬ声真似主へと繋げてくれるはず
#mgs4
#メタルギア
#メタルギアソリッド
Shinkawa's MGS4 art is built on a foundation of queer erotic art - compressed latex, leather gear, bondage (w/ AI Master/Slave); near-future depictions of the grotesque, the decadent, and the erotic in the style of Audrey Beardsley
2008: 4-way tie between Dead Space, MGS4, Far Cry 2, and R6 Vegas 2. these all came out during the PEAK of the gritty sepia tone shooter era. the latter 3 dont hold up as well as other games, but they have this like... Funk to them that i enjoy more than anything.
also I'm aware of previous collab skins, like Altair's outfit in MGS4 and Raiden's outfit in AC Brotherhood, but that was mostly just cosmetic stuff, fun gestures between two landmark stealth action franchises
I don't even know what I'm looking at with the Iron Man shit lol https://t.co/Hs7SQzlURY
the GOOD NEWS is that my hdmi splitter seems to be working, mgs4 is gooooooo
@ATwatInPublic @TyrantKrimzen She gets set on fire there (twice) and because of it had extreme burns, so gets infected to recover, IIRC.
Also I can't 100% hate on MGS4's Beauty and the Beast stuff, those designs did crawl so Revengeance could run.