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Perspective-drawing stuff. & @Hierarchy @Frankendroid
Instagram.com/1pt2pt3pt

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I have yet to make a handout for this. But the diagram is helpful I think. Take a look. (Oh. This is for 'creating a drop shadow' on a curved surface. Quite useful to know).

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Some Modular Perspective Techniques. Translation: As long as you can draw a rectangular block in decent perspective, then this approach can be used.

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Some more diagrams addressing possible approaches to constructing a form like this. Drawing

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Drawing Compound Surfaces = Surfaces that curve in two directions. (Like a sphere, not a cylinder). Here are some diagrams for an interesting shape.

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Box with Flaps - in Vertical Two-Point Perspective.

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A few ideas for casting shadows from curved surfaces (in 2pt persp). Take a look. Note: A key aspect is to know the "relationship-to-ground' for certain points of the curved surface. I dropped plumb-lines (solid red) down from them to help with the shadow casting.

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Here is one way to think about drawing these angles. Note: Each cube has three vectors. For these cubes, the LVP is used. But the other two vectors are on a vertical vanishing line (vVL) that sits on the RVP. More on this later.

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This perspective drawing is similar to the one-point solution. But since it’s essentially a two-point scene, the “vertical vanishing line” (vVL) runs through the rVP (not the CV).

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Perspective Doodle. Rotated forms.

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The "flawed" formula. Something is wrong with the orange and lime objects. Any idea what it is? Also, this formula is still good to study, as you can see how various vanishing-points were used to get all these interesting angles for this scene.

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