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@dadotronic Many thanks. One part that takes figuring out is how big the art should be. Regular fighter sprites seem too small while large images do better, but there may be such a thing as too big.
One of my favorite art styles is the light-handed contour hatching over marker/watercolor you'd see back when game artists worked in physical media. I often tried different ways of adding hatching into my pixels as a kind of ramped-up (but less animation friendly) dithering.