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@tonypuglieso @godotengine That would be very good for ISO indeed! You can make a "ghetto" version yourself for now with nesting. For example to make a floor tile you add a Sprite node as a child of a Node2D, rotate the Sprite node 45° and set the scale of the Node2D to x:2 y:1
Made a new skin for #BassDrop with the amazing #illustration tool @GravitDesigner . It's a 🔊 bass blasting 🔊 monster truck this time.
Check out the game https://t.co/jca5EC6Egn
#vectorart #desing #gamedev #indiedev #MonsterTruck
Made this 🔊 bass blasting 🔊tank #illustration today.
Made it with @GravitDesigner .
It's such an amazing tool and completely free. 😍
#vectorart #desing #gamedev #Tanks
Just finished this commission for @erigatohishima's new logo
What do you think?
#2D #vectorart #design
@XionDevGroup @AshleyGullen The method right now is a great allrounder and works for basically everything, but it could save a lot of performance if we could create our own graphs by creating nodes and connecting them with edges, simply because the pathfinding algo would need to check a lot less.