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@larsiusprime @FactoryTownGame Wishlists went way up too. And since adds & deletes were running neck & neck before, the 'net gain' is up by 500% or so
@larsiusprime Just wanted to chip in now that some time has passed, here's a nice bump in Steam traffic for @FactoryTownGame from the discovery algorithm change on Sep 12.
Sales are basically a mirror of this chart = about a 15% increase in revenue
If anyone out there is a shader wiz, I'm having an interesting problem with instanced shaders. These meshes appear (via DrawMeshInstancedIndirect) in the correct place, but their shadows overlap...like the shadow pass is re-using position data but the deferred pass is not?
Now I have to retcon an official reason why this is the case. I guess they don't have legs so maybe that's why don't need pants? Or they're all descendants of Donald Duck?
@larsiusprime @tomgvalve @_HopFrog @GreyAlien @steam_games @simoncarless @danctheduck @braceyourselfok I think you have to have screenshots and a trailer. Mine were pretty alpha-looking, but I think the trailer got the point across to those into the genre.
Note most of my traffic is from 'other product pages', not necessarily the recommendation feed or front page
Close-up of the worker paths. They now stick to right-hand side of roads, so hopefully this'll create interesting traffic patterns to manage