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So! Here's the deal:
if we hit 500 reviews on Steam I *might* have a very, very interesting little teaser for y'all 👀
...only 36 to go! 🔥
Wanting to try out gbstudio for the first time, @SIACTRO and I did a short 48h game session, where we each made a (very short) game boy game.
You can check it out here, if you're interested: https://t.co/H6LzRbGhah
Well. This update's gonna be different.
So I updated the model for the main character for #Lunistice to her final design and was kinda playing around with throwing together backdrops and it sorta came out like a scene from an #N64 ad.
...so here's an N64 ad I guess. 👀 #gamedev
Besides 3D "Strike Mode" and 2D "Precision Mode" I'm incredibly excited to announce a third mode for #Lunistice:
PEDALO MODE
This marvel of German engineering will help you master exciting™ ground-based missions!
Hope you like it, or, as we say in Germany: "Bruder muss los"
My favourite part about calling something "done" and showing it off is instantly finding about 2943 things wrong with it.
Also I learned how to count toes.
Alrighty, it's done! The finished full-body pixel art for Kit!
Still not telling you how it'll be used in game, though!
...yet!
I don't think I've shown this, but this was another concept I've had in mind. Was a bit too much though, I think :D
me: since i'm switching resolutions anyway i guess i can tweak kit's design just a tiny bit
also me: