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Here's also where I created all the block out prop models in Maya. Some of these are basic looking but are perfectly blocked out in preparation for Zbrush sculpting, which will occur WAY later in the game's development.
#3dmodeling #3dart @Paulygonn Back at school everyone. I won't be as active now that I'm in my last semester of college, so here's a collection of modeling projects I made within the last week!
#conceptart Over the Hedge concept art by Jakob H. Jensen and Thom Enriquez, because, why the hell not?
#conceptart As an added bonus, not lost art, but here is some rare early Madagascar concept art by Buck Lewis from 2001. Could've been an entirely different movie.
THIRD THREAD. #Shrek #Shrek20thAnniversary (Part 34). Now that I've covered character designs, I bring you another thread filled with background art by the ever talented Henrik Tamm and more. You can find Tamm's art here in this link: https://t.co/47os5VZ0Vi
#Shrek #Shrek20thAnniversary (Part 19). As development progressed, the titular ogre would find himself accomplished by a wise cracking donkey as the deuteragonist.
#PortfolioDay Hi, I'm Andres🌟, a 3d generalist artist in the University of Texas at Austin. Looking for an internship to break into the gaming industry. 🎮
🌠andrezmov14@gmail.com
💥https://t.co/iFmYLzNe6s
⚡️https://t.co/7jK4Xto9IS