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So, the skill selection thing (outlined in red) was orginally just thrown together for prototyping and testing purposes, but I just realized that, since you can drag skills from and to any slot, I could get real weird and crunchy with it if I wanted.
Here are some screens from the current build of Pleroma. I'm finally feeling like I can start showing bits of it off in earnest. I'll probably get a "slacker backer" preorder thing up on itch or something soon.
#screenshotsaturday #altgames #indiedev
Here's a thing I've been working on in the weeks since I had the flu and my brain got scrambled. This prototype is functionally simpler than the others (it's not an RPG), but that means it's fully functional at this point.
#screenshotsaturday #indiedev #altgames #visualnovel
The "non-ashcan" version of "By Hook Or By Crook" is now out on both itch and drivethrurpg for 1.99. Full color, bookmarks, and pretty illustrations abound. All proceeds go to keeping me alive.
https://t.co/2fqRQEtITE
https://t.co/bGrAmLSxlG
#ttrpg
Consider supporting me on https://t.co/CmH2kMDele or signal boosting to help me make more #altgames and art.
It's saturday, and I have screenshots!
"Every City Is the Same" (Work in Progress)
#screenshotsaturday #altgames